A brief history of colors: blue

Niio Editorial

This article is the first of a series about the symbolism of colors based on the writings of historian Michel Pastoreau. According to Pastoreau, in terms of their symbolism and adoption by human societies, we can only speak of six colors: blue, red, white, yellow, green, and black. Taking inspiration from his texts, we have curated six artcasts that show how artists use these colors in their work and exemplify the ways in which they are incorporated into digital art. 

We invite you to learn more about the symbolic connotations of each color and experience the artworks on your own screen.

Discover the many shades of blue in digital art

Xenoangel. Supreme (video version, May ’22), 2021

Blue, the conformist color

Blue is the color that makes the perfect background. It doesn’t stand out, it is calming and invites consensus. Large organizations choose blue to denote sobriety and group consensus, as can be seen in the flags of the United Nations and the European Union. It is the color of the sea and the sky: a peaceful, quiet, conservative color. Pastoreau states: “since about 1890, blue became the prominent color in Western societies, as much in France as in Sicily, in the United States and New Zealand […] In other cultures something different happens: most Japanese, for instance, prefer black.” 

Large organizations choose blue to denote sobriety and group consensus, as can be seen in the flags of the United Nations and the European Union.

However, blue has not always had these connotations. In ancient Rome, it was the color of the barbarians, the foreigners. There wasn’t a name for blue, which had to be borrowed from the Germanic blau or the Arabic azraq. In the 12th and 13th centuries, blue gained popularity in Europe thanks to the cult of the Virgin Mary, and was later adopted by royal families. In the 16th century, the Reformation promoted the idea that certain colors were more decent than others: black, grey, and blue became associated with correctness and adopted in masculine garments.

The invention of Prussian blue in 1720 popularized darker tones that were quickly adopted by Romantic painters and poets. In 1850, the Jewish tailor Levi-Strauss invented jeans, an indigo-colored trousers which introduced blue to the workspace, and later became associated with leisure, in the 1930s, and even a sign of a rebellious attitude, in the 1960s. Nowadays, blue is mostly perceived as a calm, conservative color, particularly in politics, as a reaction to the prominence of red in the communist regimes of the Soviet Union and China. 

Patrick Tresset. Scene 11, Human Study #1, Hong Kong series, 2022

In the realm of the digital image, blue has acquired very different connotations: it can be electric, vibrant, an outlandish blue that can only exist in the virtual world. In 1993, Mosaic, one of the first web browsers, introduced blue hyperlinks to differentiate clickable text in addition to underscoring, which Tim Berners-Lee had introduced in his first browser in 1987. Standing out on the white, light gray, and yellow backgrounds of early browsers, blue became the color of the Internet in the 1990s. It has since been routinely adopted by tech companies, both for its association with electricity and machinery as for its dual conservative and rebellious symbolism. Leading social media platforms Facebook, Twitter, and LinkedIn use blue in their logos, denoting seriousness, consensus, and stability (although these words do not particularly apply to the current state of platforms such as Twitter). Blue has become the color of online communities, and even alternative channels such as Discord, Signal, or Telegram all use blue in their brands. 

Sara Ludy. Rooms, 2012

Leading social media platforms use blue in their logos, denoting seriousness, consensus, and stability. Blue has become the color of online communities

The chroma key compositing technique used in film to combine two or more elements recorded separately initially used black or white backgrounds, until in the 1930s RKO Radio Pictures introduced the blue screen method. The Thief of Bagdad (1940), which won the Academy Award for Best Special Effects, was the first film to use this technique. Blue has since been used, alongside green, as a background in film sets, and therefore associated with visual effects, and particularly science fiction blockbuster films such as Star Wars.

The popularization of cyberpunk, a literary genre that responds to the utopian science fiction stories of the 1950s, brought a darker shade of blue to our visions of the future. Ridley Scott’s 1982 film Blade Runner, an adaptation of Philip K. Dick’s novel Do Androids Dream of Electric Sheep? (1968), pictured a dystopian future in a dark and rainy city of Los Angeles dominated by immense screens and neon lights. In William Gibson’s Neuromancer (1984), the sky is blue gray, “the color of television, tuned to a dead channel.” Blue has thus been associated with technology, science fiction, and virtual worlds since the 1980s and 1990s. It was partly replaced by the popularity of phosphor green, associated with hacker culture and popularized by films such as The Matrix trilogy (1999-2003), but was brought back by a wave of 1990s nostalgia exemplified in the work of Post-Internet artists in the early 2010s.

Alix Desaubliaux. Alexandra Erlich-Speiser, 2021

Nowadays, blue is used in digital art in the same way as in painting, to denote melancholy or to represent a blue sky or a calm sea, but also as a distinct color of virtual worlds and to symbolize artificiality. Blue continues to be a conformist, calm color, but in our digital society it has also become associated with connectivity, ubiquity, and community.

Explore our color-themed artcasts

Rotate it! Why you should experience digital art on a portrait screen

Niio Editorial

Room view featuring Siebren Versteeg’s After Indifference on a portrait screen.

Not all screens are wide

We tend to think of screens as a wide rectangle, resting on a TV stand or hung on the wall, as a smaller version of the cinema screen or an upgraded version of the traditional landscape painting that decorated most homes, usually above the sofa. However, the landscape orientation screen, with its wide 16:9 aspect ratio, is a rather recent industry standard.

Manufacturers started producing 16:9 screens in the early 2000s, switching from the 4:3 aspect ratio that was common in most TV sets, following the growing popularity of high-definition television and widescreen content. Computers, laptops, and smartphones have adopted this standard aspect ratio, and later on, given the way we hold a smartphone in our hand, these devices have popularized portrait orientation content that is now ubiquitous on social media.

One might be quick to think that portrait screens are a result of the popularity of Instagram Stories and Tik Tok videos. In fact, when in 2020 Samsung launched The Sero, a 43-inch display that can rotate to adapt to vertical videos, it was widely seen as a response to the growing demand for a TV that would take mobile entertainment to the living room. However, portrait orientation screens have existed since the early days of computing.

Samsung The Sero

From A4 to TikTok

In 1989, Apple launched the Macintosh Portrait Display, a 15-inch vertical grayscale monitor designed to show full pages on a single screen. This was at the time that desktop publishing was taking off, and Apple saw an opportunity to attract creatives to its products and operating system. The portrait display could emulate an A4 sheet of paper, which was a very convenient feature for graphic designers, but also for anyone using a word processor –think of all the wasted space on the sides of your monitor and the constant scrolling you must do every time you write a text. 

Macintosh Portrait Display, 1989. Source: Apple

Despite the usefulness of this peculiar screen, the 4:3 aspect ratio of standard monitors became the norm, and soon the portrait display was forgotten. A decade later, TVs became wider and kept growing in size, but always maintaining the 9:16 aspect ratio that allowed for spectacular images and more immersive entertainment experiences. Notably, during this time (from the 1990s to late 2000s), portrait screens would still be used for handheld devices, as this format fits more naturally in the hand: Apple’s Message Pad from the Newton series and the Palm PDA are some of the devices that kept some users looking at (tiny) vertical displays.

James Buckhouse in collaboration with Holly Brubach, Tap (2002). This interactive artwork was one of the rare examples of digital art made for the Palm PDA.

By the end of the 2000s and early 2010s, e-readers, the iPhone, and the iPad had brought back portrait screens to regular use. At the same time, the rising popularity of social media took users to record their own videos with their smartphones, but some forgot to rotate them, producing 16:9 format content which at the time was mocked for being “wrong” – videos should be in landscape orientation!

Nevertheless, people kept making their “incorrect” videos, and in 2013 artist Aram Bartholl defended this user-generated content by presciently proclaiming: “The future is 9:16 vertical video!”

“Cities are vertical. Books are vertical. The whole Internet is vertical. All phones today are made to be used vertical. Mankind took millions of years to learn to walk on two feet!! Vertical video is the new standard and redefines the moving image.”

Aram Bartholl

Nowadays, the popularity of TikTok has led both social media platforms such as Facebook and Instagram and content and streaming platforms such as YouTube and Netflix to include vertical videos tailored for easy and quick consumption on smartphones. So it turns out that Bartholl was right. 

Aram Bartholl, Vertical Cinema (2013)

Digital art on a portrait screen

Artists working with digital media have long been interested in working with portrait screens as a way to distance their work from the content one might see on a TV or a computer screen. If a display in landscape orientation evokes cinema and entertainment, using it in portrait orientation can seem more “artistic”, similar to a painting. However, not all artists find themselves comfortable with a 16:9 space and prefer to work on a wide rectangle –more recently, NFT artists have reduced their canvas to a square, but that’s a matter to discuss elsewhere.

The 2010s saw an unprecedented development in the online art market and the launch of platforms and devices aimed at displaying, selling, and distributing digital art (Niio among them!). Several startups opted for manufacturing displays with an integrated computer commonly known as digital art frames. Some of them, such as *FRAMED and the now defunct Electric Objects, decided to produce screens that only allowed for portrait orientation artworks, seeking in the differentiating feature of the portrait format a way to identify their product as a display for art.

For artists working with digital media, the 9:16 aspect ratio is part of how they conceive a particular artwork. Most of them create works both in landscape and portrait orientation, depending on the type of composition or narrative they want to create. 

Katie Torn, Dream Flower I (2021)

Katie Torn, a New York based artist who creates 3D animations about Internet culture and the self-image mediated by social media, works both on landscape and portrait format, favoring the latter when she wishes to portray one of her imaginary characters or totem-like mashups of “found” objects. She stresses the connection between the 9:16 aspect ratio and traditional formats used in painting and drawing, as well as the fact that using a portrait orientation screen was unusual just a decade ago:

“When I started making digital art I was drawn to working on pieces composed for  portrait orientation  because of its relationship to painting and portraiture. My work usually includes some sort of figure so it made sense to compose my video that way. Back then it was kind of awkward because portrait mode wasn’t used as often as it is now. It’s interesting to see how portrait mode has evolved over the last 10 years because of smartphones and apps like TikTok and now it dominates as the prime orientation we use to watch videos on our phones and the internet.”

Dream Flower I (2022), a work commissioned by Niio, is a good example of Torn’s use of the portrait format: a 3D animation that depicts a snoozing biomorphic female arrangement made out of flowers, leaves and pipes, it is a combination of portrait and still life, which takes inspiration from Victorian botanical illustrations. The aspect ratio reinforces the perception of this work as a portrait, evoking numerous artistic traditions, and therefore contributes to understand the animation as the artist intended.

Learn more about Katie Torn’s work in this exclusive interview published in Niio Editorial 

Jonathan Monaghan, Panther Incensed II (2021)

Jonathan Monaghan is also an artist whose work helps us understand the specificities of the 9:16 aspect ratio. His 3D animations and prints, characterized by a detailed modeling of ostentatiously baroque architectures and mythological creatures, play with both landscape and portrait formats, presented in large projections or on screens with customized frames that integrate the display in the artwork as a unique object. 

“I think screens in vertical format can really transform an ordinary display into a work of art and bring a unique presence to a space. It brings a more sculptural physicality to the artwork because it’s not how we ordinarily look at TV displays. I like working in portrait orientation as an artist because it helps me to get past standard narrative conventions and instead tell stories through just the imagery.”

Panther Incensed II (2021), a work commissioned by Niio, clearly exemplifies the artist’s intention to tell stories through the images alone. Based on an ancient legend, the animation depicts an encounter between a fantastic animal and a robot-like creature that reminds of the djinn or genie popularized in Arabian folk tales. Populated with references to baroque architecture and digital media, the work invites repeated contemplation, the portrait format reinforcing the spectacular scale of one of its main characters.

Learn more about Jonathan Monaghan’s work in this exclusive interview published in Niio Editorial 

Why you should experience digital art on a portrait screen (besides a landscape one)

To conclude, here are some of the main reasons why it is worth hanging a screen of its side and using it to enjoy digital art:

  • Portrait screens bring a unique presence to a space. They also relate to our perception of our own body when we are standing up, which creates a feeling of closeness.
  • On a portrait screen, you have a more intuitive perception of a work of art.
  • Vertical screens take less space and can dialogue with other artworks or elements on the wall in a more flexible way than landscape screens.
  • Artists working with the 9:16 aspect ratio usually create a different kind of composition than they would in a landscape format. Experiencing these artworks helps discovering new aspects and nuances in their work.
  • The portrait format can be constraining, but that also means that it is particularly interesting to discover how the artist has worked within these limitations.
  • On a large screen, either hanging on the wall or placed on the floor, the experience of the artwork can be spectacular.

Niio has a large selection of artworks in portrait format and makes it really easy to set up your vertical screen. Just open your app, pair with the screen, and in the displays menu, select your screen and click on Settings > Display Settings > Appearance to configure the display rotation and other options.

We hope you enjoy exploring digital art on a portrait screen. While using Niio on your standard landscape screen will certainly be your first choice, we encourage you to try a vertical screen, even a small one, to experience art in a different way.

Don’t know where to start? Explore some of our favorite artworks on your portrait screen:

Niio in 2022: the articles

Niio Editorial

As we reach the end of 2022, we look back at a very busy year, and forward to an even more intense 2023. In this series of posts, we have selected some of our favorite artcasts, artists, artworks, articles, and interviews. They outline an overview of what has happened in Niio over the last months and highlight the work of artists and galleries with whom we are proud to collaborate. However, there is much more than what fits in this page! We invite you to browse our app and discover our curated art program, as well as our editorial section.

Five articles from 2022

Niio is part of a wider ecosystem that includes the contemporary art world, the art market, and digital culture in general. In our Editorial section, we look at what is happening globally and offer our views and analyses, based on our professional knowledge and observations. We have visited and reviewed some key events in the international art world calendar, such as the Venice Biennale, and followed the latest developments in the NFT scene, as well as the growing influence of Artificial Intelligence programs in artistic research. We have also initiated two series of educational posts, titled Ask Me Anything and Quick Dive, seeking to offer our readers an introduction to the main concepts and terms in the digital art field and the contemporary art market.

We have chosen five articles among more than 60 posts enriching our Editorial section this year. Click on the titles to read each article.

The Role of Art in a Climate Emergency

On 13th October 2022, two climate activists from the environmental group Just Stop Oil, Phoebe Plummer and Anna Holland, threw two cans of tomato soup at Vincent Van Gogh’s painting Sunflowers (1888), on display at the National Gallery in London. The controversy sparked by this protest brings up the question: what is the role of art in a climate emergency?

The article analyzes the reasons behind the protest and the reaction of artist Joanie Lemercier, as well as the views of other artists addressing climate change through digital art.

We care more about representations of nature than about nature itself. We have made cities and virtual spaces our habitat, while using natural environments as sites of leisure, or even just as an image to be displayed on the computer’s desktop. 

Digital Art at the Venice Biennale

The 59th International Art Venice Biennale, curated by Cecilia Alemani, its satellite pavilions and shows marked a strong emphasis on the advancements of digital art as a rightful art world medium. This article explores the different digital art focused exhibitions displayed at the Venice Biennale Arsenale & Giardini, and satellite events.

Installation View, Sonia Boyce Feeling Her Way, British Pavilion.

This year marked a great leap for the new media arts, artists and practices as the 59th Venice Biennale can be seen as a celebration of the digital, setting the placement of the digital arts side by side with traditional respected mediums.

ISEA2022: the possible spaces of new media art

Drone show on the closing night of ISEA2022 Barcelona

The 27th International Symposium on Electronic Art took place in Barcelona from 9 to 16th June, bringing to the city a community of more than 750 experts in art, science and technology and hosting 140 presentations made by experts in the field, 45 institutional presentations, 40 talks given by artists, 23 screenings, 18 posters and demos, 16 round tables, 13 workshops, and 13 performances. The main organizer of the event was the Open University of Catalonia (UOC), in partnership with ISEA International, the Government of Catalonia and the main cultural and political institutions in the region. The article reviewed the three main exhibitions of digital art in the scene, alongside several shows taking place in commercial art galleries.

The exhibitions in Barcelona feature three different forms of presenting new media art: a setup similar to contemporary art biennials, a process-oriented, artist-in-residence environment, and a new media art festival exhibition.

Out of the grid, into your screen: display your NFTs anywhere

The NFT revolution has brought an unprecedented attention to digital art, which is now easier to collect than ever before: once you sync your wallet to the marketplace, you only need to browse, pick your favorite NFTs, and in two clicks you’re the proud owner of a rare gem that just dropped. It is so easy that many collectors have hundreds, if not thousands, of digital artworks in their wallet. The excitement of owning something beautiful and unique, paired with the immediacy of the transaction, can become addictive. As the collection grows, it fills row after row of an endless grid that you can see on any web browser. With a simple copy and paste, you can also share your collection with anyone and brag about your possessions, your taste, or your ability to seize the opportunity and get that coveted artwork that is now out of reach of most wallets. This article explores how you can preserve and display your NFTs using Niio Manage.

Just as most collectors have artworks in different sizes that fit certain spaces of their homes, it is possible to have a series of screens to display different kinds of artworks

Miles Aldridge: photography and a love for cinema

Miles Aldridge, “A Drop of Red #2”, 2021.

Miles Aldridge is a British photographer and artist who rose to prominence in the mid nineties with his remarkable and stylized photographs which reference film noir, art history, pop culture, and fashion photography. Miles Aldridge is the son of Alan Aldridge, a famous British art director, graphic designer, and illustrator, who is known for his work with notable figures such as John Lennon, Elton John, and the Rolling Stones. Alan Aldridge was the art director for Penguin books. His work is mainly characterized as a combination of psychedelia and eroticism. Miles thus grew up in an artistic environment even posing with his father for Lord Snowdon as a child.

Niio Art in collaboration with Fahey/Klein Gallery recently published an artcast featuring a selection of Miles Aldridge’s extensive oeuvre. This article is based on Miles Aldridge’s interview with Bret Easton Ellis for Fahey/Klein Gallery.

“I like the sense of eternity, when a figure seems to be permanently frozen. The power of an image is not to have a beginning, middle, and ending, but that it’s a complete universe. It’s like the figures are permanently there”

Miles Aldridge

Niio in 2022: the interviews

Niio Editorial

As we reach the end of 2022, we look back at a very busy year, and forward to an even more intense 2023. In this series of posts, we have selected some of our favorite artcasts, artists, artworks, articles, and interviews. They outline an overview of what has happened in Niio over the last months and highlight the work of artists and galleries with whom we are proud to collaborate. However, there is much more than what fits in this page! We invite you to browse our app and discover our curated art program, as well as our editorial section.

Five interviews from 2022

Interviews are an important part of our Editorial content, because we believe that artists, gallerists, and curators have important things to say, and we want their words to reach our readers. We are privileged to live in a time when it is possible to connect with people around the world and have a conversation with them, learn from their experience and get a first person account of their creative process. This year we have spoken to wonderful and generous art professionals who have spent time with us explaining their work and their views on digital art, sometimes at a distance, and other times visiting their studios. These conversations are certainly worth reading for anyone who wishes to understand how art is created nowadays.

We have chosen five interviews from almost 40 conversations published in our Editorial section this year. Click on the titles to read each article.

Photo: Joanna Holloway

Steve Sacks founded bitforms in New York in November 2001, at a time when digital art was getting attention among the contemporary art institutions in the USA as well as Europe. Major exhibitions held that same year, such as Bitstreams and Data Dynamics at the Whitney Museum of American Art in New York and 010101: Art in Technological Times at the San Francisco Museum of Modern Art were particularly inspirational for him.

Photo: Joanna Holloway

Over two decades, bitforms has achieved an influential position in the contemporary art market as a gallery devoted to digital art, participating in major art fairs and representing some of the most recognized artists in this field, such as Manfred Mohr, Rafael Lozano-Hemmer, Casey Reas, Quayola, Auriea Harvey, Refik Anadol, Gary Hill, Claudia Hart, Beryl Korot, Marina Zurkow, Daniel Canogar, Daniel Rozin, Siebren Versteeg and many others. On the occasion of the third series of Niio Commissions, which was curated by Sacks, we sat down with the gallerist to discuss his views on the development of the contemporary art market and the role that digital art is now playing in it.

“Niio gives my artists more exposure and it’s much easier for collectors to view and manage their artworks”

Steven Sacks

Marina Zurkow, artist

Marina Zurkow’s work explores the relationship between nature, culture, and society, focusing on what she describes as “wicked problems,” those issues that reveal our abusive interactions with the natural environment and our difficulty to understand it beyond our human-centric, capitalist-driven views of the world around us.

A transdisciplinary artist, she works with experts from different fields to create a wide range of artistic practices that includes video art, installations, and public participatory projects. Currently, she is working on the tensions between maritime ecology and the ocean’s primary human use as a capitalist Pangea.

Following the release of two new artworks commissioned by Niio, we spoke with the artist about her latest work and her commitment to raise environmental concerns through her art.

“There are many roles that artists occupy in terms of addressing environmental atrocities. I don’t feel like any one tactic is any better than any other. It’s all crucial.”

Marina Zurkow

Daniel Canogar, artist

The leading artist in the Spanish media art scene, Daniel Canogar‘s influential work spans almost four decades and a wide range of media from video art installations to generative software art. On the occasion of his solo artcast Liquid Data, our Senior Curator Pau Waelder interviewed him in his studio in Madrid.

“My work as a media artist is about trying to think of data, of sculpture, of the history of art, in a synchronous way where it all comes together.”

Daniel Canogar

Tamiko Thiel, artist

Tamiko Thiel is a pioneering visual artist exploring the interplay of place, space, the body and cultural identity in works encompassing an artificial intelligence (AI) supercomputer, objects, installations, digital prints in 2D and 3D, videos, interactive 3d virtual worlds (VR), augmented reality (AR) and artificial intelligence art.

We had a conversation with the artist on the occasion of the launch of her solo artcast Invisible Nature curated by DAM Projects, in which she discusses the evolution of technology over the last three decades, her early AR artworks and her commitment to create art that invites reflection.

“What is truly the value of an artist making work about a subject such as these is that the art work can be exhibited time and time again, in different places around the world.”

Tamiko Thiel

Patrick Tresset, artist

Patrick Tresset is an artist who explores a form of mediated creation in which his drawing style is transferred to a set of robotic drawing machines or applied to video footage to create artworks that are curiously algorithmic and spontaneous at the same time. He is also the co-founder of alterHEN, an eco-friendly NFT platform and artist community whose artists have participated in a previous artcast on Niio. Tresset has also presented his series Human Study in a solo artcast launched recently.

Our Senior Curator Pau Waelder interviewed him in his studio in Brussels on the occasion of his visit to the Art Brussels art fair. They discussed his work and the series that originated from an exhibition in Hong Kong that he had to remotely orchestrate during lockdown.

“So there is this weird thing with control, because in the beginning I have control, but then when the robots start, I don’t have any control. And that leads to an interesting form of spontaneity.”

Patrick Tresset

Niio in 2022: the artworks

Niio Editorial

As we reach the end of 2022, we look back at a very busy year, and forward to an even more intense 2023. In this series of posts, we have selected some of our favorite artcasts, artists, artworks, articles, and interviews. They outline an overview of what has happened in Niio over the last months and highlight the work of artists and galleries with whom we are proud to collaborate. However, there is much more than what fits in this page! We invite you to browse our app and discover our curated art program, as well as our editorial section.

Five artworks from 2022

Screens have become the canvas of the 21st century. Artists display their creativity in digital artworks that are meant to exist on a screen, sometimes inside a web browser or even a mobile app. We believe that artworks are better experienced and appreciated in a dedicated screen, and therefore our whole system enables setting up a screen at home or anywhere that becomes a space for art. Within this space, many things can happen: the images that appear on the screen can be painstakingly created through 3D modeling, or drawn using a generative algorithm. They can also consist of video footage mixed with hyper-realistic CGI elements. They can be abstract or build a precise narrative, and they can be crafted from scratch or appropriated from an external source. It is quite impossible to describe everything that an artist can create digitally and that fits on a screen, as it is defining everything that a painting on canvas can be.

We have chosen five artworks from more than 230 moving image artworks and 185 photographs featured in our curated art program this year. Click on the artists’ names to find out more about their work.

Yoshi Sodeoka. Synthetic Liquid 8, 2022

Supported by a hybrid creative process that is both analog and digital, Sodeoka deploys an unconventional artistic approach that challenges the video medium. While questioning the major issues of visual media, its perception, and the interpretation of the world in the digital age, the work navigates narrative universes with singularly ultra-guided aesthetics. “Synthetic Liquid” depicts organic forms and blatant colors that open a portal to psychedelic and illusory world far from reality.

A multifaceted artist, Yoshi Sodeoka creates a wide range of audiovisual artistic works that include video art, animated gifs, music videos, and editorial illustrations. Influenced from an early stage in his career in noise music and glitch art, as well as avant garde movements such as Op Art, his work is characterized by breaking down the structure of the musical score and visual integrity of the image to find new forms of artistic expression.

Driessens & Verstappen. Kennemerduinen 2010, scene H, 2011

Kennemerduinen 2010, is a project for which the artists documented six locations around the Kennemer dunes (near the North Sea). Each film has a duration of almost nine minutes and covers exactly one year, from one January to the next. On a weekly basis, each scene was repeatedly photographed from the same position and at the same time of day, around noon. With custom developed software each series of shots was edited into fluid transitions. Slow transformations and changes in season, that are never directly perceptible in daily life, are perceptible on a sensory level. By systematically computerising and formalising observation, the Kennemer dunes films became studies of the spontaneous course of nature, of the emergent and entropic processes underlying it.

In the past years Driessens & Verstappen have documented three different types of Dutch landscapes: a historic landscape park (Frankendael 2001), a dike landscape (Diemerzeedijk 2007) and a dune landscape (Kennemerduinen 2010). From each landscape type several films are made.

Katie Torn. Dream Flower I, 2022

“Dream Flower I” is a 3D animation that depicts a snoozing biomorphic female arrangement made out of flowers, leaves and pipes. As the creature sleeps, a plastic like liquid flows from the pipes creating a relaxing fountain. The work is inspired by Victorian botanical illustrations.

Katie Torn’s work explores the female figure in a world shaped by digital technology and obsession with self-image boosted by social media and consumer culture. She uses 3D graphics and video to build assemblages of natural and artificial elements that question the boundaries between beauty and decay, body and prosthesis, organic and synthetic, and between a person’s own self and the image she creates of herself. 

Julian Brangold. Observation Machine (Iteration), 2022

A sculpture depicting a seating man is multiplied six times, the copies rotating in a choreographed fashion. Colored in a pink hue, the sculptures resemble consumer products, souvenirs lined up on a shelf waiting to be purchased. At the same time, the artist applies an effect that makes the sculptures come to pieces, as if an invisible hand were trying to touch them but destroyed them in the process.

Julian Brangold (Buenos Aires, 1986) is one of the leading names in the growing digital art community in Argentina. Through painting, computer programming, 3D modeling, video installations, collage, and a myriad of digital mediums, he addresses how technologies such as artificial intelligence and data processing are shaping our culture and memory, as well as our notion of self. An active participant in the cryptoart scene and NFT market in Argentina he has been exploring art on the blockchain since 2020 and is currently the Director of Programming at  Museum of Crypto Art, a web3 native cultural institution.

Julie Blackmon. New Neighbors, 2020

Courtesy the artist and Fahey-Klein gallery

Julie Blackmon (b. 1966) is an American photographer who lives and works in Missouri. As an art student at Missouri State University, Blackmon became interested in photography, especially the work of Diane Arbus and Sally Mann. Blackmon’s oeuvre also shows influences from Masters of the Dutch Renaissance such as Jan Steen.

Niio Art in collaboration with Fahey/Klein Gallery recently published an Artcast of Julie Blackmon’s photography works in digital format. The artist focuses on the complexities and contradictions of modern life, exploring, among other subjects, the overwhelming, often conflicting expectations and obligations of contemporary parenthood. Blackmon has stated that her works deal with “modern parenting, and the contradictions and expectations and the overwhelmed feeling that go with parenting today as compared to the past” furthermore the artist has stated “with the little ones it’s more metaphorical than about parenting, and speaks of the anxieties of everyday modern life”.

Niio in 2022: the artists

Niio Editorial

As we reach the end of 2022, we look back at a very busy year, and forward to an even more intense 2023. In this series of posts, we have selected some of our favorite artcasts, artists, artworks, articles, and interviews. They outline an overview of what has happened in Niio over the last months and highlight the work of artists and galleries with whom we are proud to collaborate. However, there is much more than what fits in this page! We invite you to browse our app and discover our curated art program, as well as our editorial section.

Five artists from 2022

We created Niio for artists. As the creators of the artworks, which are the key element around which revolves the whole art world, they are fundamental to the existence and the development of contemporary art. Digital artists have long faced a lack of recognition and understanding of their work, paired with the difficulties of disseminating art in a digital format while retaining control of it. At Niio we help them share their art with a wider audience, sell it with the assistance of their galleries, and explain their creative process, all while keeping full control of their work. This year our curated art program has dedicated 42 artcasts to present the work of a single artist, and we have carried out almost 40 interviews that dive deeper into their practice.

We have chosen five artists from more than 80 featured in our curated art program this year. Click on their names to find out more about their work.

Dagmar Schürrer

Dagmar Schürrer, We are already history, and we don’t know it, 2021.

Dagmar Schürrer is an Austrian digital artist based in Berlin, Germany. She holds a degree in Fine Art from Central Saint Martin´s College in London, UK. She assembles digitally generated objects and animations, text and sound to form intricate video sound montages, presented on screen, as installations or combined with new technologies such as augmented reality. She is a research assistant at the University for Applied Sciences Berlin, where she teaches AR technologies and supports the production of AR applications in the field of art and culture. As a board member of the Berlin media art association (medienkunstverein) she is committed to supporting new forms of presentation of contemporary new media art. This year she has presented on Niio the solo artcast Parallel Realities.

Dagmar Schürrer is represented by Artemis Gallery (Lisbon).

Andreas Nicholas Fischer

Andreas Nicolas Fischer, Nethervoid 07 L 2180, 2022

Andreas Nicolas Fischer is a multidisciplinary artist from Berlin. Fischer started his artistic career as a traditional artist working mainly with painting and drawing, but became interested in generative art upon his visit to artist Casey ReasProcess/Drawing exhibition in 2005 at DAM Gallery in Berlin. While he did not have a background in computing, Fischer was motivated to teach himself code and started creating animations with Processing. He also worked briefly with fabrication and sculpture to adapt to the demands of the market at a time when the interest in digital art was not yet mainstream. However, he considers himself a purist and likes to create systems that operate autonomously, something that he can achieve by working with generative algorithms.

This year he has presented on Niio the solo artcast The Art of Hypnosis.

Eva Papamargariti

Eva Papamargariti, As they were drifting away, their bodies turned into waves, 2022.

Eva Papamargariti is an artist based between Athens and London with a background in Architecture and the Visual Arts. The artist’s artistic practice focuses on creating 2D and 3D rendered spaces that ultimately blur the boundaries between physical and digital environments. Moreover, her practice focuses mainly on the moving image but she has also worked with prints and sculptural installations. Papamargariti’s works deal with the interactions between humans, nature, and technology which define our identity and everyday experiences. The artist’s works have been exhibited at different institutions on an international level including at The New Museum in New York, The Whitney Museum, New York, and Tate Britain in London.

This year she has presented on Niio the solo artcast Things Will Become Weirder.

Matteo Zamagni

Matteo Zamagni, Unison – 02, 2022

Matteo Zamagni is a multi-disciplinary artist who works across the visual arts, electronic music, multimedia installations, and film production. Using analytical geoscientific tools, VR/AR/MR, real-time generative imaging, photogrammetry, and CGI techniques Zamagni explores the complexities of the different crises that define our contemporary age and society. Zamagni’s artistic production is characterized by the exposure of the interrelations between nature and technology through machine-driven visual artworks. This year he has presented on Niio the solo artcasts Experiences of Synchrony and Thought Experiments.

Matteo Zamagni is represented by Gazelli Art House (London).

Fabio Catapano

Fabio Catapano, Colorem 221201, 2022

Fabio Catapano is an Italian digital artist and designer who works with code, CGI, and motion. He has a degree in digital sociology and anthropology, and with his work focusing on the relationship between society and technology, he attempts to create digital images that feel poetic and meditative. Fabio’s expansive work has been exhibited in Paris, Brussels, London and many other cities. He has also been part of the first Italian NFT auction organized by the auction house Cambi and SuperRare. And, he has been nominated as one of the ten most influential NFTs artists in Italy. Fabio collaborated with brands such as Nike and Apple.

This year he has presented on Niio the solo artcast A Theory of Color.