On the occasion of Clinamen, Antoine Schmitt‘s first solo show at DAM Projects, I wrote the following text that can be found in the gallery’s press release and is now available on Niio Editorial courtesy of DAM. The exhibition runs until January, 2024 at the Berlin gallery.
According to Epicurus (341-270 BC), the universe consists of atoms constantly falling down, carried by their own weight into the void, like drops of rain. This endless cascade of billions and billions of atoms, ordered in neat columns, might be beautiful and dull but no one would see it, because nothing would exist. Epicurus explains that thanks to a slight swerve in their trajectory, the atoms collide with each other and, through chain reactions, create all matter. This subtle deviation from a perfectly straight path is what he calls the clinamen, a term that ignited the imaginations of Dadaists and Pataphysicians alike, and that now finds itself as the title of Antoine Schmitt’s first solo exhibition at DAM Projects.
Antoine Schmitt. Cascade Grand Oblique Video Recording, 2018. Code based art.
A programming engineer specializing in Human-Computer Interaction and Artificial Intelligence, Antoine Schmitt is a unique visual artist who distills inspiration from kinetic, cybernetic, and abstract art into a body of work that often appears unapologetically minimalistic: the square dominates his abstract generative artworks, sometimes with the authoritative presence of Malevich’s Black Square, sometimes integrated into a vibrating multiplicity of shapes as in Vera Molnar’s (Des)Ordres series, but more often as a humble pixel transiting a black void. However, representing purely abstract entities is not Schmitt’s goal, as his interactive installations attest: he is interested in people, societies, the ego, the Superego, and the laws of the universe. Rather than a mathematician, he sees himself as a physicist who, as Epicurus, uses his imagination to seek an explanation of reality and provide a representation of it.
In this room, we are looking at black squares made visible by their absence, pixels gracefully dancing in strange choreographies, messing around, hurriedly crossing to the other side of the screen, or falling in cascades, carried by their own weight. Their movements are mesmerizing precisely because the artist has programmed a clinamen that gently deviates their trajectory and leads them into a seemingly chaotic, but also beautifully synchronized, behavior. Order and chaos are key to the work of an artist who does not “animate” the pixels, but creates situations and rules using code, and then lets the program run on its own. A series of performative events carried out by machines, the artworks build realities that exist in front of us in real time, mirroring the physical, social, and informational systems we are a part of.
A single pixel, hanging on the wall, pulsates at irregular intervals. It is trying to communicate its own source code, to replicate itself, if not as a physical entity or picture element on a screen, then at least as an idea. A Duchampian bachelor machine, it fails in its task. But ultimately it acts as a mirror of the person who observes it, reminding us that we are the pixels in these endless flows. And that we are, in turn, made of atoms that once, fortunately, strayed from their path and collided with each other.
An early practitioner of net art, Carlo Zanni is among the first artists to explore the nascent opportunities for the online art market and reflect on how the web would impact on our sense of identity and privacy. With a painter’s vision, he has seen in the development of online platforms and graphical user interfaces a space of visual compositions in which the computer desktop becomes a landscape, and everything in it is a fiction.
He has also developed new forms of storytelling through web-based projects such as the “data cinema” trilogy: The Possible Ties Between Illness and Success (2006), My Temporary Visiting Position from the Sunset Terrace Bar(2007), and The Fifth Day(2009). In these online films, he combined a pre-defined narrative with data collected in real time from the same users who were watching the film, or from a distant webcam, or from different sources describing the social and political conditions of Egypt.
Embedded in his work as an artist, his research on alternative models to sell digital art has led to pioneering yet unrealized projects such as P€OPLE ¥ROM MAR$ (2012), an online platform dedicated to selling video art and fostering a community of creatives based on shared revenue, or ViBo(2014-2015), a “video book” aimed at facilitating the sale of video art at affordable prices in unlimited series. He collected his experiences with these models in the book Art in the Age of the Cloud (Diorama Editions, 2017).
Niio is proud to present two selections of artworks by Carlo Zanni: Data Cinema Anthology, which brings together the Data Cinema trilogy and an additional artwork, and Save Me for Later, a code-based artwork recently presented at Zanni’s solo exhibition Accept & Declineat OPR Gallery in Milan. In the following interview, the artist discusses the artworks presented in this exhibition, which can be visited until April 28th.
In this latest series you have come back to painting as a medium, after a long career focused on web-based art, but you keep exploring the same subjects. Can you take me through the main ideas in the Check-Out Paintings?
This cycle of paintings is part of a long-term investigation of the social and psychological role of eCommerce in our society. It stems from the memories of the eCommerce check-out pages: a final destination we all are funneled to, in every online buying process. The check-out pages of eCommerce sites represent a highly symbolic limbo that precedes the dopamine rush where we all hope to find shelter. A form of addiction, but as shown during the pandemic, also a lifeline.
Buying online is both a sort of pursuit of happiness as we have been taught by our society, both a way to escape reality, procrastinating any possible confrontation with ourselves. Our identity bounces between the happiness for buying, and the sense of guilt for having bought. Between the satisfaction of an increasingly frictionless, user-friendly, fast, and on-time experience; and the anxiety, and also the shame, for what this transient fake happiness often entails on a social, work, and human level for thousands of people: directly (shifts and working conditions, small local businesses), and indirectly (tax evasion of mega-corporations and environmental impact).
Unlike early works such as DTP Icons Paintings(2000), here you do not look for a realistic representation of the interface, but rather create almost abstract compositions, why is that?
True, because here is more about inner feelings than simple representation. It’s not witnessing from the outside but feeling from the inside, then trying to show a glimpse of it, if possible, in the real world. So the rationalist layout, typical of these pages, fades into memory, it turns into a dreamlike experience, into a psychological post-image, while some details of the transaction, such as measures, prices, and quantities, emerge from the background when one gets closer to the surface of the painting: they bring us back to reality.
The subtle color fields of these paintings make them very difficult to be mediated or “seen” online (e.g. on Instagram, or on a PDF), instead they open up and expand in front of the viewer when experienced for real. While our society continues to demand fast, easily communicable images, these paintings are slow, almost invisible, non-existent images, and they ask for something very precious: our time.
How did you achieve this faded effect in the canvases?
The color used in these works is acrylic mixed with water and in some cases acrylic medium. This way tones are soft and they mesh one into the other when seen from a certain distance, vaporizing the memory of the whole picture. I take advantage of the cutting plotter to write numbers and other “technical” details. I cut the letters in vinyl (negative) with a size that allows me to draw inside them with a sharp pencil without touching the vinyl edges. This way the sentences and the lettering look “straight” and “guided” from a distance, and handmade from a closer inspection.
Formally speaking, the style of these paintings was born in response to a period of social isolation due to the pandemic, during which, as a balance, we have tried to mediate all the possible human activities: meetings, purchases, employment, leisure, study, culture… I felt the need to go the other way, working on something that could be only appreciated when seen in person.
If you want to find some roots, these works echo the mature practice of artist Agnes Martin, in the use of pencil and subtle water-based colors, but here all the “modernist” and “minimalist” values of the time are almost gone. So all the pencil details and most of the color fields are only visible when you stick your nose onto the canvas, and the work transforms from an abstract, almost white, field, into a condensed epic of our times touching themes such as anxiety, desire, happiness, fear, gender identity, pandemics, politics, tragedies, wars.
While the paintings look almost abstract, they also contain references to the present, as is frequently found in your web-based artworks, what role do these references play?
The paintings dig into our daily culture and politics, for instance by discreetly showing disclaimers referring to the current Ukraine war. (Since February 2022, many eCommerce added such disclaimers for multiple reasons: from giving updated shipping info to giving their support to the Ukrainians). I see these paintings as a vehicle for meditation, an attempt to temporarily alienate ourselves from this endless moment of upheaval and unrest; while being violently dragged back to reality when we get closer to the surface: they are a way to extract some time from our hectic lives to sense the delicacy and fragility of our body and the transience of happiness while diving into our time.
While they are very different artworks, I would point out to Average Shoveler(2004) as having a similar approach in terms of its meditative aspect and the connection to real life events. In that work, which was commissioned by Rhizome, I created an online video game in which the player controls a man who has to shovel the snow falling on the streets of New York. Each time he does, several images taken from CNN and other news outlets in real time pop up and disappear. Additionally, some non-player characters stop and speak out news headlines. The main character invariably ends up dying of exhaustion, unable to shovel the incessant amount of snow. But the game also includes some secret spaces meant for the player to relax and just observe the scene, distanced from the gameplay. In a way, these paintings also provide that distanced space of observation while having these subtle hooks to reality.
Carlo Zanni, Average Shoveler (2004)
Talking about hooks, you describe some elements in the paintings as “clickbait,” can you elaborate on that?
Yes, the dark dots and solid-colored shapes (lines, rectangles, circles) that appear in some of the paintings are what I call “clickbaits” for one’s eyes. Seen from afar these canvases look pretty white and empty, but these dots stand out and catch your attention. They work similarly to how advertising plays with colors, double meanings, and impressive images to stand out in a visually saturated landscape.
They also remind of the so-called “dark patterns”, which are interface design strategies quite common in e-commerce pages, that are meant to fool the user into doing what the vendor wants them to do, such as sign up for a newsletter, add an extra service, or choose the most expensive option among several choices. In my paintings, the shapes intend to lure you into looking closely at the painting and finding what it is actually about. However, I would say that while clickbait is content that over-promises and under-delivers, in my paintings I under-promise and over-deliver 🙂
Carlo Zanni, Save Me for Later (2022)
Save me for later (2022) is also an intriguing artwork in the sense that it is not what it appears to be, and it connects with a concept you have explored over the years, which is the computer screen as a landscape
“Save me for later” is actually a bot browsing Amazon.com, continuously adding products to the cart that is visible in the right sidebar. When the cart reaches its limit, it automatically moves products to the “saved for later list”, making room for the new freshly added ones. The bot embeds a floating window with the webcam stream framing me while performing. This repetitive and almost hypnotic performance, with apparently no beginning and no end, speaks of the type of procrastination we all carry out while browsing e-commerce sites, looking for products that will bring us happiness and make our lives better.
As with the paintings, the experience of isolation during the pandemic was key to conceiving this artwork, in which the computer screen becomes a landscape, a place of escapism and daydreaming. The performance is consciously slow and cryptic, and as it is playing out in real time, in the real Amazon website, the items that appear reflect our present time just as the subtle writings on the paintings take us back to the world we are living in. For instance, when I first ran the program, the bot frequently picked up COVID-19 self-tests, which at some point were very much in demand and right now are almost forgotten.
I see this project also as a vehicle for meditation, an attempt to alienate ourselves momentarily from our daily lives and our anxieties (so the title “Save me for later”). And behind the activity itself, what you see on the screen that is apparently me browsing the Amazon site but is in fact an automated process carried out by a computer program, is an interesting exchange of data. Data collected by the Amazon site about this meaningless routine (constantly adding items to the cart without ever checking out), data displayed by Amazon about the articles on sale, data that is processed by Amazon’s algorithm to display new items related to previously selected products.
See a two-hour excerpt of Zanni’s endless automated performance on Amazon
Data is for me what gravity probably was for Bas Jan Ader. “The artist’s body as gravity makes itself its master.” These mysterious words were used by Bas Jan Ader to describe his short films Falling I (Los Angeles) and Falling II (Amsterdam) when he showed them in Düsseldorf in 1971. He was playing with gravity, he was becoming gravity, accepting its outcome: failures, fragilities, spiritualism, poetry, meditation, ascension.
I feel that I use data in a sort of similar way, accepting the fact that most of my works will cease to exist quite soon after their birth. By using data from media outlets such as CNN, tools from Google, data collected from users, and so on, I consciously open my work to a vulnerability as the price to pay for creating a work that is always connected to the present and fed by data that circulates online. Then, an API is changed, a tool is discontinued, and the artwork cannot exist anymore. Sometimes you can fix them, sometimes you just don’t want to do it.
Other times you start again from scratch as recently I did with Cookie Portrait (2002-2022), a work about online identity and privacy that had to be rewritten when it was launched at OPR Gallery last year, 20 years after it was first created. This work is based on the same cookie technology that is used – for instance – for the internal session management of an eCommerce site and more generally for user profiling and marketing activities. This work reminds us that, in our online existence, we are made of data. The body is thus the sum total of your data, the artwork is a temporary and transient experience of something elusive, like our own existence is.
As we reach the end of 2022, we look back at a very busy year, and forward to an even more intense 2023. In this series of posts, we have selected some of our favorite artcasts, artists, artworks, articles, and interviews. They outline an overview of what has happened in Niio over the last months and highlight the work of artists and galleries with whom we are proud to collaborate. However, there is much more than what fits in this page! We invite you to browse our app and discover our curated art program, as well as our editorial section.
Five interviews from 2022
Interviews are an important part of our Editorial content, because we believe that artists, gallerists, and curators have important things to say, and we want their words to reach our readers. We are privileged to live in a time when it is possible to connect with people around the world and have a conversation with them, learn from their experience and get a first person account of their creative process. This year we have spoken to wonderful and generous art professionals who have spent time with us explaining their work and their views on digital art, sometimes at a distance, and other times visiting their studios. These conversations are certainly worth reading for anyone who wishes to understand how art is created nowadays.
We have chosen five interviews from almost 40 conversations published in our Editorial section this year. Click on the titles to read each article.
Steve Sacks founded bitforms in New York in November 2001, at a time when digital art was getting attention among the contemporary art institutions in the USA as well as Europe. Major exhibitions held that same year, such as Bitstreams and Data Dynamics at the Whitney Museum of American Art in New York and 010101: Art in Technological Times at the San Francisco Museum of Modern Art were particularly inspirational for him.
Photo: Joanna Holloway
Over two decades, bitforms has achieved an influential position in the contemporary art market as a gallery devoted to digital art, participating in major art fairs and representing some of the most recognized artists in this field, such as Manfred Mohr, Rafael Lozano-Hemmer, Casey Reas, Quayola, Auriea Harvey, Refik Anadol, Gary Hill, Claudia Hart, Beryl Korot, Marina Zurkow, Daniel Canogar, Daniel Rozin, Siebren Versteeg and many others. On the occasion of the third series of Niio Commissions, which was curated by Sacks, we sat down with the gallerist to discuss his views on the development of the contemporary art market and the role that digital art is now playing in it.
Marina Zurkow’s work explores the relationship between nature, culture, and society, focusing on what she describes as “wicked problems,” those issues that reveal our abusive interactions with the natural environment and our difficulty to understand it beyond our human-centric, capitalist-driven views of the world around us.
A transdisciplinary artist, she works with experts from different fields to create a wide range of artistic practices that includes video art, installations, and public participatory projects. Currently, she is working on the tensions between maritime ecology and the ocean’s primary human use as a capitalist Pangea.
Following the release of two new artworks commissioned by Niio, we spoke with the artist about her latest work and her commitment to raise environmental concerns through her art.
The leading artist in the Spanish media art scene, Daniel Canogar‘s influential work spans almost four decades and a wide range of media from video art installations to generative software art. On the occasion of his solo artcast Liquid Data, our Senior Curator Pau Waelder interviewed him in his studio in Madrid.
Tamiko Thiel is a pioneering visual artist exploring the interplay of place, space, the body and cultural identity in works encompassing an artificial intelligence (AI) supercomputer, objects, installations, digital prints in 2D and 3D, videos, interactive 3d virtual worlds (VR), augmented reality (AR) and artificial intelligence art.
We had a conversation with the artist on the occasion of the launch of her solo artcast Invisible Naturecurated by DAM Projects, in which she discusses the evolution of technology over the last three decades, her early AR artworks and her commitment to create art that invites reflection.
Patrick Tresset is an artist who explores a form of mediated creation in which his drawing style is transferred to a set of robotic drawing machines or applied to video footage to create artworks that are curiously algorithmic and spontaneous at the same time. He is also the co-founder of alterHEN, an eco-friendly NFT platform and artist community whose artists have participated in a previousartcast on Niio. Tresset has also presented his series Human Studyin a solo artcast launched recently.
Our Senior Curator Pau Waelder interviewed him in his studio in Brussels on the occasion of his visit to the Art Brussels art fair. They discussed his work and the series that originated from an exhibition in Hong Kong that he had to remotely orchestrate during lockdown.
Steve Sacks founded bitforms in New York in November 2001, at a time when digital art was getting attention among the contemporary art institutions in the USA as well as Europe. Major exhibitions held that same year, such as Bitstreams and Data Dynamics at the Whitney Museum of American Art in New York and 010101: Art in Technological Times at the San Francisco Museum of Modern Art were particularly inspirational for him.
Photo: Joanna Holloway
The name of the gallery (always spelled in lowercase) merges the words “bit”, understood as a basic unit of information, and “forms”, referring to any art form, as a statement of its commitment to art and technology. At 529 West 20th Street, the gallery was initially located in the heart of Chelsea, the epicenter of New York’s art scene. In 2005, bitforms opened a second gallery in Seoul, but the market for new media art was still far from consolidated, and this space closed its doors in 2007. In 2014, after thirteen years on a first-floor space in Chelsea, bitforms relocated to a ground-floor property on the Lower East Side.
Over two decades, bitforms has achieved an influential position in the contemporary art market as a gallery devoted to digital art, participating in major art fairs and representing some of the most recognized artists in this field, such as Manfred Mohr, Rafael Lozano-Hemmer, Casey Reas, Quayola, Auriea Harvey, Refik Anadol, Gary Hill, Claudia Hart, Beryl Korot, Marina Zurkow, Daniel Canogar, Daniel Rozin, Siebren Versteeg and many others. On the occasion of the third series of Niio Commissions, which was curated by Sacks, we sat down with the gallerist to discuss his views on the development of the contemporary art market and the role that digital art is now playing in it.
How would you compare the general awareness of digital art when you opened your gallery in 2001, and today?
In 2001 there were things happening in the art world and underground scenes, but media art was not accessible or exposed as it is today. There is no comparison. Today it is now mainstream, thanks to three letters, NFT.
The initial statement of the gallery read: “bitforms will position digital art as an influential and innovative art form that is evolving and warrants recognition.” Would you say that you have achieved this goal?
The goal of the gallery from the beginning was to present artworks from all generations of artists that were experimenting with media. It took a few years, but we were able to build a diverse stable of artists, each having a voice and a vision tied to their generation. History was essential. We purposefully worked with artists of historical significance to enhance the credibility of the younger generation of artists and the genre itself.
In your gallery, and in collaboration with your artists, you have developed methods for selling digital art, and particularly software art. What was your experience with these formats?
The introduction of software art through our program was one of the more significant moments at the gallery. Generative, interactive and immersive art opened up innovative ways of creating, experiencing and appreciating art. As with video and photography before, there was apprehension and doubt about the validity and credibility of using technological media to create works of art. Today, software or generative art is among the most popular art being purchased today. The use of software in the creation of art has expanded conceptually and revealed many new art forms using digital technologies such as virtual reality (VR), augmented reality (AR), and artificial intelligence (AI), to name a few. None of these artistic practices would be possible without the mastery of code.
Twenty years ago, you envisioned the possibility of collectors having a dedicated screen for digital art and experiencing a rotating collection of artworks. Do you see our present moment as the right time for this vision?
Very early on I felt people would have screens in their homes devoted to media art. The idea of having a single location with a curated selection of works was necessary in order for the medium to thrive. Of course NIIO has a similar vision which is why I chose to work with them from the start. There were no tools at the time that allowed for the collection and management of media art, and my collectors were demanding it. Today, with the massive popularity of NFTs, millions of people are now aware of media art and many are looking for elegant ways to present their works. Screens have also come down in price, gotten larger and have greatly improved their resolution. It’s a very good moment for media art to enter the “art” dialogue for the masses.
Over the last two decades, bitforms has become a beacon of digital art in the contemporary art market. In your experience, has the position of galleries devoted to digital art changed in the contemporary art market?
I would say over the past 10 years we have seen the integration of media artists into mainstream galleries, and in the past few years there have been others more devoted to media art. Also, museums began to witness the popularity of media art installations drawing large crowds across many generations. Again, when the NFT explosion occurred there was a much broader audience that became very curious about how they could purchase and live with non-traditional art forms.
In 2021, you launched bit.art to showcase NFT drops by your artists in an online platform. Did you create this space as a reaction to the endless thumbnail grids offered by NFT marketplaces? What is your opinion about how NFTs are commonly displayed and curated?
When NFTs started to show up everywhere, the gallery needed to take a stance. We were unhappy with how people were defining quality media art and how little was known about its context and history. The majority of NFT platforms gave no context, they were just marketplaces, primarily focused on buying and flipping. No emotional attachments. No conceptual rigor. It was all about the money. Which is fine to a degree, but not when the entire basis of NFT/digital art was to define a new type of commodity to be traded, not appreciated or intellectually challenging.
bit.art tried to connect with how artists conceived the presentation of their work, both on a cultural and market level. The site never really succeeded financially, but we needed to make a stance and present our views of this nascent marketplace. Things are changing. More artists are creating serious work and thinking about presentation, and more collectors are excited about the art instead of just looking to flip artworks quickly and make a profit.
Niio has recently launched its third series of commissioned artworks with artists represented by bitforms. Can you tell us briefly what you find interesting about the platform?
I have very much enjoyed curating on the NIIO platform. It gives my artists more exposure and it’s much easier for collectors to view and manage their artworks. As I said earlier, there is no other platform in the market that gives artists and collectors this type of control and freedom.