DISØRDINARY BƏAUTY is an ongoing art project by Domenico Barra that explores ugliness through glitch art. The project has been developed as a series of NFTs, with a new phase taking place on Niio as a work in progress, in which the artist will periodically upload new artworks and accompanying documentation. Here in the Editorial section, we are publishing email exchanges bringing light into Domenico’s creative process and the ideas and influences behind this project.
Follow Domenico Barra’s work in progress on your screen in DISØRDINARY BƏAUTY: art canon
Domenico Barra, DB a̶r̶t̶ ̶c̶a̶n̶o̶n̶ | s̶e̶l̶f̶-̶p̶o̶r̶t̶r̶a̶i̶t̶, 2023
Second ɛʍǟɨʟ exchange
This exchange took place shortly after the NFT sale “Natively Digital: Glitch-ism,” which was scheduled to take place at Sotheby’s from March 24th to the 31st, was cancelled due to the backlash caused by the absence artworks by women artists in the selection presented by the auction house. Sotheby’s is currently working on re-launching the sale with the inclusion of artworks by women artists who have explored the aesthetics of glitch.
from: Pau Waelder
to: Domenico Barra
date: Mar 29, 2023, 10:03 AM
subject: Continuing our conversation on Niio Editorial
Hi, Domenico!
This time I’d like to ask you three questions:
Why did you choose these two portraits that make the Disordinary Beauty series so far? In Artvee there are many famous paintings, including the Portrait of Eleanor of Toledo that is depicted on the cover of some editions of Umberto Eco’s History of Beauty. There are also avant garde artworks, which already “glitch” the notion of beauty. Why then these two relatively unknown portraits?
Continuing with Eco and the eternal question of beauty, which reflections have you extracted so far from your experiments in glitching beauty?
You have recently expressed on Twitter your disappointment at the lack of understanding of glitch art and how it is becoming trendy in the NFT space. Can you elaborate on this discussion? Would you say that artistic expressions like glitch art are often ignored and then suddenly launched into mainstream attention in a superficial way?
I hope these questions are interesting!
from: Domenico Barra
to: Pau Waelder
date: Mar 30, 2023, 1:07 AM
subject: Re: Continuing our conversation on Niio Editorial
Hello Pau,
RE:1 (Why did you choose these two portraits that make the Disordinary Beauty series so far?)
My selection of paintings for my ongoing glitch art video series, Disordinary Beauty | Art Canon for Niio Art, was motivated by several factors. Firstly, the choice of format dictated the selection process, as I wanted works that required minimal cropping to retain their original integrity. The video format I had to adhere to was 9:16, and I sought paintings that would complement this format and still showcase the unique and peculiar features of the original pieces.
I chose Portrait of a Lady as Diana, also known as A beauty in violet by Paul Quinsac because the author came from a generation of artists who received rigorous academic training and went on to pass this academic training to the following generation of artists. Quinsac contributed to the transition from grandiose art to modern art that still respected classical tradition, and this dedication to building a legacy with the past during an artist’s contemporaneity is what I aim to challenge, this strong tradition that persists over time is where I want to create a conflict with my work. It’s this sense of beauty, as idealized by classical academic education, that I wish to disrupt through my glitch-alterations of the painting.
“It’s this sense of beauty, as idealized by classical academic education, that I wish to disrupt through my glitch-alterations of the painting.”
One more feature influenced my choice, the beauty of the painting itself and the classical reference to Diana, the Roman goddess of wild animals and the hunt. This drew me to this piece too, the ideal beauty of the divine, the myth. It was also fortuitous that the painting had been sold at Sotheby’s, an art institution known for its traditionalism and now venturing into the futuristic world of art with NFTs and crypto art. It’s a cunning coincidence that Sotheby’s screwed their first glitch art event sale.
Oona featuring Stellabelle,ITS A BEAUTIFUL DAY!!!!!! (2023). NFT created in response to Sotheby’s all-male Glitch Art sale.
I picked Carl Joseph Begas’s self-portrait as the second work of the series because of my interest in the self-narrative format of selfies, a precursor to which the self-portrait can be considered. Selfies are very much influenced by rigid photographic standards that follow specific rules to seduce the viewer’s attention and algorithms’ ranking priority. I wanted to put the self-portrait in dialogue with selfies, also because selfies are the raw material I use in the other collection series of the glitch art project Disordinary Beauty, what I like to call “Beauty is Chaos”. Begas’s classical academic training and work in Italy where he focused on biblical themes, a classic in art tradition, and his eventual specialization in portraiture, all piqued my interest in this artist.
“I believe what also needs to be disrupted is the attention we center on some artists who are always at the center of every reference to art history, past and present, and leave other artists out.”
I decided to showcase less popular artists and works to encourage further exploration of art history through my works. I like the idea of serving an educational purpose with my art. I believe what also needs to be disrupted is the attention we center on some artists who are always at the center of every reference to art history, past and present, and leave other artists out, maybe this serves also as a message of inclusivity. Do you know what I mean? Who knows, I never thought about it this way but now that I am writing, I like to read the motivation for the choice of these less-known artists in this way too.
Maybe I am still influenced by the Sotheby’s Glitch Art events of the past weekend, but inclusivity is something I am very fond of, this is why I started the project White Page Gallery/s, to create a decentralized and distributed network of spaces to experiment a new practice for curating online art but also the narration of the state of the art of digital art where less known artists are offered more spaces, making the circle larger, fitting more people in the narrative of what digital artists are making, giving value to more voices, more stories. I stop as I do not want to get off topic but I wanted to share this with you.
RE:2 (Reflections on glitching beauty)
My experiments in glitching beauty have led me to ponder the eternal question of beauty in the context of contemporary culture. Glitches have become increasingly popular and are now ubiquitous in popular culture. That glitches were going to get mainstream was also predicted by Rosa Menkman in her Glitch Studies Manifesto. We kind of expected it, and it happened. The “aesthetic” of glitches appeal has been commodified and incorporated into glamorous content such as ads, music videos, fashion, video games, sports, and film trailers. It’s as if glitches have become sexy, appealing to the contemporary generation influenced by technology. I am also thinking of the modern heroes, the myth of the rebellious hacker, as portrayed in Hollywood. Therefore, I believe that glitching classical beauty only enhances its appeal to the contemporary sense of beauty.
Rosa Menkman, Glitch Art Studies Manifesto (2009-2010)
“I believe that glitching classical beauty only enhances its appeal to the contemporary sense of beauty.”
This is why in my works for Disordinary Beauty | Art Canon I am more about challenging the viewer’s experience of the artwork. I aim to create a sense of vertigo, subverting the expectation the viewers have, that of a polished and rendered image with striking definition. I seek to alter the viewer’s expectations by targeting classical canons that primarily focus on my intention to corrupt that ideal of harmony in those artworks of classical tradition where the artists, and the public, expected that sense of harmony, peace, and a delightful view. I am also targeting the context of the digital screen, that by common use influences the expectation of the viewers, a beautiful viewing experience. When glitching, I concentrate on the glitch sequences, layer on top of the layer but especially the flow, pushing them beyond the limits, and exaggerating to create a sense of dis/harmony.
“I am also targeting the context of the digital screen, that by common use influences the expectation of the viewers, a beautiful viewing experience.”
RE:3 (Lack of understanding of glitch art)
This is a topic I am very fond of. In response to your question, I want to stress that the commercialization and superficial commodification of glitch art is a disappointing trend that threatens to reduce its cultural and artistic value. While the popularization of glitch aesthetics has brought the art form to the mainstream, thank Kanye West for that, it has also created a myopic focus on the superficial aspects of the work, ignoring the depth and complexity of its technical and cultural implications. Unfortunately, many people reduce glitch art to a mere visual effect, failing to recognize its broader cultural and artistic significance.
Still from the music video of the song Welcome to Heartbreak by Kanye West. Directed by Nabil Elderkin (2009)
Furthermore, I believe that the technical process behind glitch art is often overlooked or ignored, reducing it to a mere novelty. Rather than focusing on the true complexity and potential of the art form, people frequently resort to using shortcut apps and plugins that are readily available. While these tools can be useful in creating an initial foundation for the art, a first step into more technical and engaging practices, they often fail to capture the true depth and complexity of the work.
“Glitch art is not just a niche interest for computer art nerds, but rather an art form with broad cultural and social relevance.”
It’s important to recognize that glitch art is not just a niche interest for computer art nerds, but rather an art form with broad cultural and social relevance. It can help increase digital literacy and awareness of the technological landscape, a creative way to explore it, and has the potential to address a wide range of important topics, from inclusivity to feminism, and security. I always tell during my classes and talk that glitch art is not just of interest for computer art nerds, but it should be of interest to everyone using technologies as glitch art is a way to gain more digital literacy by exploring the digital landscape through its imperfections, through the abnormal behavior of machines, the atypical hidden functions.
Learn more about the development of glitch art in this article by scholar Carolyn L. Kane, published in Invisible Culture Journal
Glitch art can help to spread more awareness, not just about topics related to technology. I introduced the metaphor of atypical machines’ behavior, a story of autism, and the life of a family: the glitch poetic can help to address many topics.
“Glitch art can be so much more than a mere trend or visual effect, and it’s time for us to recognize and embrace its full potential.”
Overall, the failure of institutions like Sotheby’s to fully embrace the cultural and artistic significance of glitch art is a missed opportunity, one that could have elevated the art form and brought it to a wider audience in a more deserved way. Glitch art has the potential to be so much more than a mere trend or visual effect, and it’s time for us to recognize and embrace its full potential.
I might sound biased but I made glitch art a way of life, my sort of philosophy to hack/decode life events and its short circuits. I am an imperfectionist. 🙂
An early practitioner of net art, Carlo Zanni is among the first artists to explore the nascent opportunities for the online art market and reflect on how the web would impact on our sense of identity and privacy. With a painter’s vision, he has seen in the development of online platforms and graphical user interfaces a space of visual compositions in which the computer desktop becomes a landscape, and everything in it is a fiction.
He has also developed new forms of storytelling through web-based projects such as the “data cinema” trilogy: The Possible Ties Between Illness and Success (2006), My Temporary Visiting Position from the Sunset Terrace Bar(2007), and The Fifth Day(2009). In these online films, he combined a pre-defined narrative with data collected in real time from the same users who were watching the film, or from a distant webcam, or from different sources describing the social and political conditions of Egypt.
Embedded in his work as an artist, his research on alternative models to sell digital art has led to pioneering yet unrealized projects such as P€OPLE ¥ROM MAR$ (2012), an online platform dedicated to selling video art and fostering a community of creatives based on shared revenue, or ViBo(2014-2015), a “video book” aimed at facilitating the sale of video art at affordable prices in unlimited series. He collected his experiences with these models in the book Art in the Age of the Cloud (Diorama Editions, 2017).
Niio is proud to present two selections of artworks by Carlo Zanni: Data Cinema Anthology, which brings together the Data Cinema trilogy and an additional artwork, and Save Me for Later, a code-based artwork recently presented at Zanni’s solo exhibition Accept & Declineat OPR Gallery in Milan. In the following interview, the artist discusses the artworks presented in this exhibition, which can be visited until April 28th.
Carlo Zanni, Check Out Paintings, 2022. On view at OPR Gallery, Milan.
In this latest series you have come back to painting as a medium, after a long career focused on web-based art, but you keep exploring the same subjects. Can you take me through the main ideas in the Check-Out Paintings?
This cycle of paintings is part of a long-term investigation of the social and psychological role of eCommerce in our society. It stems from the memories of the eCommerce check-out pages: a final destination we all are funneled to, in every online buying process. The check-out pages of eCommerce sites represent a highly symbolic limbo that precedes the dopamine rush where we all hope to find shelter. A form of addiction, but as shown during the pandemic, also a lifeline.
“Our identity bounces between the happiness for buying, and the sense of guilt for having bought.”
Buying online is both a sort of pursuit of happiness as we have been taught by our society, both a way to escape reality, procrastinating any possible confrontation with ourselves. Our identity bounces between the happiness for buying, and the sense of guilt for having bought. Between the satisfaction of an increasingly frictionless, user-friendly, fast, and on-time experience; and the anxiety, and also the shame, for what this transient fake happiness often entails on a social, work, and human level for thousands of people: directly (shifts and working conditions, small local businesses), and indirectly (tax evasion of mega-corporations and environmental impact).
Unlike early works such as DTP Icons Paintings(2000), here you do not look for a realistic representation of the interface, but rather create almost abstract compositions, why is that?
True, because here is more about inner feelings than simple representation. It’s not witnessing from the outside but feeling from the inside, then trying to show a glimpse of it, if possible, in the real world. So the rationalist layout, typical of these pages, fades into memory, it turns into a dreamlike experience, into a psychological post-image, while some details of the transaction, such as measures, prices, and quantities, emerge from the background when one gets closer to the surface of the painting: they bring us back to reality.
The subtle color fields of these paintings make them very difficult to be mediated or “seen” online (e.g. on Instagram, or on a PDF), instead they open up and expand in front of the viewer when experienced for real. While our society continues to demand fast, easily communicable images, these paintings are slow, almost invisible, non-existent images, and they ask for something very precious: our time.
Carlo Zanni, Check Out Paintings, 2022. On view at OPR Gallery, Milan.
How did you achieve this faded effect in the canvases?
The color used in these works is acrylic mixed with water and in some cases acrylic medium. This way tones are soft and they mesh one into the other when seen from a certain distance, vaporizing the memory of the whole picture. I take advantage of the cutting plotter to write numbers and other “technical” details. I cut the letters in vinyl (negative) with a size that allows me to draw inside them with a sharp pencil without touching the vinyl edges. This way the sentences and the lettering look “straight” and “guided” from a distance, and handmade from a closer inspection.
“When you stick your nose onto the canvas, the work transforms from an abstract field into a condensed epic of our times.”
Formally speaking, the style of these paintings was born in response to a period of social isolation due to the pandemic, during which, as a balance, we have tried to mediate all the possible human activities: meetings, purchases, employment, leisure, study, culture… I felt the need to go the other way, working on something that could be only appreciated when seen in person.
If you want to find some roots, these works echo the mature practice of artist Agnes Martin, in the use of pencil and subtle water-based colors, but here all the “modernist” and “minimalist” values of the time are almost gone. So all the pencil details and most of the color fields are only visible when you stick your nose onto the canvas, and the work transforms from an abstract, almost white, field, into a condensed epic of our times touching themes such as anxiety, desire, happiness, fear, gender identity, pandemics, politics, tragedies, wars.
While the paintings look almost abstract, they also contain references to the present, as is frequently found in your web-based artworks, what role do these references play?
The paintings dig into our daily culture and politics, for instance by discreetly showing disclaimers referring to the current Ukraine war. (Since February 2022, many eCommerce added such disclaimers for multiple reasons: from giving updated shipping info to giving their support to the Ukrainians). I see these paintings as a vehicle for meditation, an attempt to temporarily alienate ourselves from this endless moment of upheaval and unrest; while being violently dragged back to reality when we get closer to the surface: they are a way to extract some time from our hectic lives to sense the delicacy and fragility of our body and the transience of happiness while diving into our time.
While they are very different artworks, I would point out to Average Shoveler(2004) as having a similar approach in terms of its meditative aspect and the connection to real life events. In that work, which was commissioned by Rhizome, I created an online video game in which the player controls a man who has to shovel the snow falling on the streets of New York. Each time he does, several images taken from CNN and other news outlets in real time pop up and disappear. Additionally, some non-player characters stop and speak out news headlines. The main character invariably ends up dying of exhaustion, unable to shovel the incessant amount of snow. But the game also includes some secret spaces meant for the player to relax and just observe the scene, distanced from the gameplay. In a way, these paintings also provide that distanced space of observation while having these subtle hooks to reality.
Carlo Zanni, Average Shoveler (2004)
Talking about hooks, you describe some elements in the paintings as “clickbait,” can you elaborate on that?
Yes, the dark dots and solid-colored shapes (lines, rectangles, circles) that appear in some of the paintings are what I call “clickbaits” for one’s eyes. Seen from afar these canvases look pretty white and empty, but these dots stand out and catch your attention. They work similarly to how advertising plays with colors, double meanings, and impressive images to stand out in a visually saturated landscape.
They also remind of the so-called “dark patterns”, which are interface design strategies quite common in e-commerce pages, that are meant to fool the user into doing what the vendor wants them to do, such as sign up for a newsletter, add an extra service, or choose the most expensive option among several choices. In my paintings, the shapes intend to lure you into looking closely at the painting and finding what it is actually about. However, I would say that while clickbait is content that over-promises and under-delivers, in my paintings I under-promise and over-deliver 🙂
Carlo Zanni, Save Me for Later (2022)
Save me for later (2022) is also an intriguing artwork in the sense that it is not what it appears to be, and it connects with a concept you have explored over the years, which is the computer screen as a landscape
“Save me for later” is actually a bot browsing Amazon.com, continuously adding products to the cart that is visible in the right sidebar. When the cart reaches its limit, it automatically moves products to the “saved for later list”, making room for the new freshly added ones. The bot embeds a floating window with the webcam stream framing me while performing. This repetitive and almost hypnotic performance, with apparently no beginning and no end, speaks of the type of procrastination we all carry out while browsing e-commerce sites, looking for products that will bring us happiness and make our lives better.
As with the paintings, the experience of isolation during the pandemic was key to conceiving this artwork, in which the computer screen becomes a landscape, a place of escapism and daydreaming. The performance is consciously slow and cryptic, and as it is playing out in real time, in the real Amazon website, the items that appear reflect our present time just as the subtle writings on the paintings take us back to the world we are living in. For instance, when I first ran the program, the bot frequently picked up COVID-19 self-tests, which at some point were very much in demand and right now are almost forgotten.
“This repetitive and almost hypnotic performance speaks of the type of procrastination we all carry out while browsing e-commerce sites, looking for products that will bring us happiness and make our lives better”
I see this project also as a vehicle for meditation, an attempt to alienate ourselves momentarily from our daily lives and our anxieties (so the title “Save me for later”). And behind the activity itself, what you see on the screen that is apparently me browsing the Amazon site but is in fact an automated process carried out by a computer program, is an interesting exchange of data. Data collected by the Amazon site about this meaningless routine (constantly adding items to the cart without ever checking out), data displayed by Amazon about the articles on sale, data that is processed by Amazon’s algorithm to display new items related to previously selected products.
See a two-hour excerpt of Zanni’s endless automated performance on Amazon
Data is for me what gravity probably was for Bas Jan Ader. “The artist’s body as gravity makes itself its master.” These mysterious words were used by Bas Jan Ader to describe his short films Falling I (Los Angeles) and Falling II (Amsterdam) when he showed them in Düsseldorf in 1971. He was playing with gravity, he was becoming gravity, accepting its outcome: failures, fragilities, spiritualism, poetry, meditation, ascension.
I feel that I use data in a sort of similar way, accepting the fact that most of my works will cease to exist quite soon after their birth. By using data from media outlets such as CNN, tools from Google, data collected from users, and so on, I consciously open my work to a vulnerability as the price to pay for creating a work that is always connected to the present and fed by data that circulates online. Then, an API is changed, a tool is discontinued, and the artwork cannot exist anymore. Sometimes you can fix them, sometimes you just don’t want to do it.
Other times you start again from scratch as recently I did with Cookie Portrait (2002-2022), a work about online identity and privacy that had to be rewritten when it was launched at OPR Gallery last year, 20 years after it was first created. This work is based on the same cookie technology that is used – for instance – for the internal session management of an eCommerce site and more generally for user profiling and marketing activities. This work reminds us that, in our online existence, we are made of data. The body is thus the sum total of your data, the artwork is a temporary and transient experience of something elusive, like our own existence is.
Composite photo of the artists (left to right): Dagmar Schürrer, Snow Yunxue Fu, Marina Zurkow, Claudia Larcher, Alexandra Crouwers, Tamiko Thiel, Claudia Hart, Sasha Stiles, Yuge Zhou, and Chun Hua Catherine Dong.
It is a well-known fact, although not properly acknowledged, that over the course of history women artists have been underrepresented in the art world, and in general have been undervalued and underpaid at auction houses, galleries, and museums. As the art historian Katy Hessel, author of the celebrated book The Story of Art Without Men, points out: “it’s actually down to who has been able to tell the story of art history.” Women artists have been routinely erased from art history, or included in relation to male artists, their talent minimized as they were portrayed merely as lovers or muses. In the art market, women artists have not fared better. Traditionally, art galleries have represented far more white men than any other group combined, and as recent reports indicate, the situation hasn’t improved: the Burns-Halperin Report on equity and representation in US museums and the art market, presented in December 2022, indicates that auction sales of works by women artists represent only 3,3% of total sales worldwide, and that only 11% of acquisitions and 14,9% of exhibitions in US museums feature artworks created by women.
The introduction of the digital arts and the emergence of the new media art scene have given women artists the opportunity to become early adopters both of photography and of alternate digital technologies such as VR as these novel mediums also allowed for political and artistic provocation of the accepted norms. Today in general there is also greater awareness towards this unequal tendency, and so different organizations focus on balancing out the different groups of artists which they represent. At Niio we have made it our mission to focus on presenting and promoting the works of women artists whether through the content distributed on our apps or in our editorial section. In 2022, the gender balance of our artist solo shows amounted to a total of close to 60% by women artists. This month, we are honored to showcase the artworks and art practices created by the women artists, and to present this brief survey among ten outstanding artists who have generously answered our questions.
Would you say that the digital art community behaves differently than the contemporary art world in terms of gender balance and visibility of women artists?
Alexandra Crouwers: not really – although my personal field of view in the ‘digital space’ is taken up by a generally much, much more diverse constellation of artists than the ‘traditional’ contemporary art scene I’m embedded in. Likely, the global accessibility and distribution of digital art plays a role. I do suspect museums and other art institutions working with digital media are, perhaps because of the reason above, a bit more aware of adding more women artists in exhibitions compared to the ‘traditional’ art world.
Alexandra Crouwers is an artistic researcher working in the digital realm, and oscillating between escapism and activism.
Claudia Larcher: I don’t have numbers for that, but no, I think that the visibility of women in the art world in general is still unbalanced, be it in the art world or digital art. More attention is now being paid to the issue, but the big solo shows are almost always given to the men.
Claudia Hart: Yes, although strides have been made, I would have to say that the contemporary art world is still way out ahead of the digital space. The engine running digital is innovation culture. I would even go so far as to say that digital art culture functions more as beta testers for new products. It’s a culture of next new things, so it suffers from extreme ageism. The lowest ranked players in the digital art world are older women – not news not now, not glamorous. It’s a cute young world.
“The lowest ranked players in the digital art world are older women. It’s a cute young world.”
Claudia Hart
Dagmar Schürrer: Talking from my own perspective I feel that female identifying artists are quite present in the digital art community. I am based in Berlin, and I am very lucky to be surrounded by a network of strong women creating and researching in the digital art scene. Digital and new media is still kind of uncoupled from the classical art market and rather conceptually driven. It often tackles issues that are closely linked to female politics – like embodiment, social hierarchies, identity, or bias of new technologies. For example, the scene working with XR technologies is very experimental and constantly developing, and is open for fresh and unusual perspectives, which might be resonating with a female experience of a changing society. Nevertheless, it is a sad fact that women in the cultural sector are still outrageously underpaid. Statistics of the German Künstlersozialkasse (artists’ social security fund) show that in 2022 female artists earned an average of 24% less than their male colleagues, the Gender Pay Gap is therefore significantly above the German national average!
“I feel that female identifying artists are quite present in the digital art community. Nevertheless, it is a sad fact that women in the cultural sector are still outrageously underpaid.”
Dagmar Schürrer
Tamiko Thiel: Until recently, fame in the media art world was driven more by academic voices and the few institutions that showed media art, because the art market was not interested in media art at all. This was primarily Ars Electronica due to its prestigious Golden Nica award, the ZKM because it was the primary institution with an archive and collection of media art, the festivals Transmediale and ISEA and the art gallery at SIGGRAPH.
It was always my impression that these media art institutions however tended to focus very heavily on hardware technology, “boy toys” and a very male view of what is interesting in media art, rather than taking a wider view of the value of media art. I personally was told in a private conversation by a (male) member of the Ars jury, perhaps a decade after I had submitted my VR projection installation Beyond Manzanar (2000, with Zara Houshmand) to the Interactive Art category at Ars, that the others on the jury insisted it was not innovative because it only used a simple joystick as an input device. That is to say they focused exclusively on the hardware, without considering the complex interactive narrative of 13 scenes interweaving the historical Japanese American incarceration in WW2 and similar threats to intern Iranian Americans during the Iranian Hostage Crisis in 1979-1980, and how we had constructed an interactive structure in which the user’s agency led them to be complicit in their own incarceration.
Tamiko Thielis a pioneering visual artist exploring the interplay of place, space, the body and cultural identity in works encompassing interactive 3d virtual worlds (VR), augmented reality (AR) and artificial intelligence art.
In 2016 Heather Dewey-Hagborg and Addie Wagenknecht started the “Kiss My Ars” hashtag after noticing that in the 37 year history of Ars Electronica, 9 out of 10 Golden Nicas had been awarded to men, putting a hard number on my more vague impression of an unconscious gender bias in values.
In 2012 the new director of the Transmediale, Kristoffer Gansing, shut me down when I responded to panelist Kathy Rae Huffman’s invitation to talk about my AR artwork during what was billed as “open conversation about video art and net culture, media collectives and counter-publics”. (See this webpage for a detailed description and audio recording). This was all the more odd because the festival’s theme “in/compatible” explicitly celebrated 25 years of art interventions and proclaimed in Gansing’s curatorial statement that: “Contrary to the fear of the incompatible, so prevalent in the age of cloud-computing, the festival raises the question of what happens when incompatibility is brought to the fore rather than hidden away in the dark underbelly of digital culture?” Kathy Rae and I of course asked ourselves, if a male curator on the panel had called on a male artist to describe their work, would Gansing have shut them down, as he did to us? It was painful for us as well that no one in the audience, not even the several famous feminist artists present, said anything at all during these encounters. Gansing had just taken over Berlin’s most prestigious media art venue, and I assume no one wanted to get on his bad side.
“In 2021 the art market became aware of digital art for the first time when Beeple sold a NFT for the equivalent of $69 million. The fact that this was roughly 35x the price of the highest selling work by a female artist, ixshells, speaks for itself.”
Tamiko Thiel
Chun Hua Catherine Dong: I think the digital art community and the contemporary art world are very similar in terms of gender balance. Gender imbalance exists within the digital art community, especially in technical and coding writing. Women also are underrepresented in the field of game development and software engineering.
Chun Hua Catherine Dong‘s artistic practice is based in performance art, photography, video, VR, AR, and 3D printing within the contemporary context of global feminism.
Do you work with code-based art? If so, do you write the code, or work with collaborators? What is your experience with the community of coders and engineers?
Sasha Stiles: I’m a lifelong poet who’s always been very interested in science and technology. Though I don’t have a computer science or coding background, I’ve been writing with AI-powered large language models since 2018, and have learned basic coding to fine-tune text generators and experiment with generative visual poetics. I’ve also had a hands-on role for many years now as poetry mentor to the AI androidBINA48, built by Hanson Robotics and the Terasem Foundation. I’ve frequently been in the minority at meetings and conferences, but I’ve also found a lot of support for my work in places where I didn’t expect to.
Alexandra Crouwers: I AM A SUPERUSER! We’re being overlooked, but that’s another story: there’s such a focus on code and generative abstraction at the moment, people forget most of us use those techniques too, but then as part of more encompassing works (this does not answer your question at all, haha).
Marina Zurkow: I work with coders, usually as an equal collaboration (not with teams). In my intimate work world, at present, I have an even split between male and female identified technologist collaborators.
Sasha Stiles a first-generation Kalmyk-American poet, artist and AI researcher widely recognized as a pioneer of generative literature and language art.
Claudia Larcher: I have limited skills in coding but try to do everything by myself, as I had some bad experiences with male coders. Which was also a kind of empowerment. Actually I don’t know any female identifying coders, which is a pity. The coding community as I know it, is a male-only community. Hopefully it will change in the near future.
“The coding community as I know it, is a male-only community. Hopefully it will change in the near future.”
Claudia Larcher
Claudia Hart: I’ve just produced my first Art Blocks. I was part of a group of women invited to develop a project. I went to a meeting for the newbies, and I was the only woman present, The rest were guy coders. I’ve also collaborated with my friend Andrew Blanton, a cute young coder, because I can’t do it for myself. Not sure I would ever do this again.
Claudia Larcher’s work explores video animation, collage, photography and installation with a cinematic approach to storytelling, extracting narratives from nondescript, everyday spaces.
Dagmar Schürrer: I am working with XR technologies in my own artistic practice as well as a project assistant at the research group INKAat the HTW Berlin – University of Applied Sciences. INKA is an interdisciplinary group of computer scientists and cultural workers like me, producing and teaching XR projects in the cultural field at the Institute for Culture and Computer Science. In the group there are slightly more female developers, but I would say that is rather unusual and a conscious decision to support women in the STEM fields (science, technology, engineering and mathematics), which is of course great! This is not reflected in most of those degree programs, where women are significantly underrepresented, so there is still a lot to do to make these fields more attractive for women. This is also similar in the freelance sector; I have the impression that here female developers are very rare.
“My VRML artworks are all code based, and I wrote all the code myself. I have had a lot of support and no problems from the community of coders and engineers.”
Tamiko Thiel
Tamiko Thiel: My VRML artworks (Beyond Manzanar, The Travels of Mariko Horo, Virtuelle Mauer/ReConstructing the Wall) are all code based, and I wrote all the code myself. I have had a lot of support and no problems from the community of coders and engineers in terms of gender inequalities. Since 2018 my husband, the software developer Peter Graf, collaborates with me on some but not all artworks. Since he is a professional coder, he can code much faster than I!
In your experience, has the NFT market benefited gender equality in any way? Do women artists get better chances at selling their work?
Alexandra Crouwers: Not sure yet. Although in the very conservative contemporary art context I’m geographically in, I’d say I had at least a couple of disadvantages: being a women artist and working with digital media. It often felt the combination was just too much for people to handle. For me, the NFT space has connected my practice to a whole network of nodes of amazing fellow women artists, with similar experiences. On the other hand: I’ve never sold so much work in my artist life before, so purely based on that I’d say ‘yes’.
“The NFT space has connected my practice to a whole network of nodes of amazing fellow women artists, with similar experiences.”
Alexandra Crouwers
Snow Yunxue Fuworks with imaging technologies, such as 3D Simulation, AR, XR, and the Metaverse in interdisciplinary explorations into the universal aesthetic and definitive nature of the techno sublime.
Snow Yunxue Fu: I do think the NFT market has opened more opportunities for women artists and all artists in general, especially at the earlier stage of its developments and expansion. However, as the NFT market has a tendency to follow the historical art market, there are still many inequalities. It is quite important to have awareness for all parties involved and make efforts to give more support to women artists.
Marina Zurkow: Among niche digital art worlds, perhaps – but not at the high-price & high-profile level. Those “spots” are consistently and disproportionately going to men.
Claudia Larcher: I read that female artists are doing better in the NFT world than in the global art world but parity is still far away. I think that people see an investment when buying NFTs, and male artists still achieve higher re-sales.
Tamiko Thiel: The NFT market has a specific aesthetic that sells well, and I consider that aesthetic to be a very male gaze shaped by fantasy/science fiction/video games. Perhaps women artists who hide their gender do better, but as a woman artist who uses her real name, I think it helps me for intermediaries to call attention to my work and to tell potential collectors that my work is valuable. THANK YOU FOR HELPING! 🙂
Chun Hua Catherine Dong: This is a good question. I don’t get involved much at the NFT at this moment so I cannot tell whether the NFT market benefits more women artists. But the NFT market definitely is easier to enter while the traditional market requires years to build up one’s reputation.
What is your opinion about female-led NFT projects? Can you mention some projects that you find interesting?
Sasha Stiles: I’m proud to be part of theVERSEverse, a women-led poetry gallery that seeks to empower writers by bringing poets into the art world. Co-founded by Kalen Iwamoto, Ana Maria Caballero and myself, with advisor Gisel Florez and community manager Elisabeth Sweet, theVERSEverse is trying to do something that has never really existed elsewhere, on or offline. I’m constantly astounded by the vision and tireless work ethic of women in web3 and adjacent spaces: Sofia Garcia, Jess Conaster, Micol Ap of Vertical Crypto Art, Danielle King, Diane Drubay, Valerie Whitacre, Ariel Hudes, Raina Mehler, Nicole Sales Giles, Lydia Chen, Mika Bar-On Nesher, Elena Zavalev, Eleanora Brizi, Fanny Lakoubay, to name just a few. I love the FEMGEN initiative from VCA and Right Click Save, and the Unsigned project by Operator and Anika Meier, and I’m represented by such women-owned galleries as Annka Kultys Gallery in London and Galerie Brigitte Schenk in Cologne.
Marina Zurkowis a media artist focused on near-impossible nature and fostering intimate connections between humans, other species, and planetary agents.
Marina Zurkow: Christiane Paul’s curated exhibition Chain Reactionon Feral File is a good example of highly rigorous, thoughtful NFT projects that are female-led or in collaboration. I think very highly of the works of Stephanie Dinkins, Amelia Winger-Bearskin, Sara Ludy, and the McCoys because their work has not only deep logic but they are concerned with what the blockchain can DO; it’s not just another white wall in a white cube gallery.
Claudia Larcher: I appreciate the work of the Austrian artist LIA, who is a pioneer of software and net art. I think that with producing NFTs she was really compensated for her artistic work in an appropriate monetary way.
Dagmar Schürrer: I want to mention the project Unsigned by Operator and Anika Meier. It is a collection of 100 signatures from women and non-binary artists to highlight the fact that a female signature on an artwork can devalue it. Turning the signatures themselves into artworks is a very clever and strong gesture, and I love the focused and minimal realization, both conceptually and aesthetically. It is positively simple, to the point and potentially iconic.
Tamiko Thiel: I find Auriea Harvey‘s and Nettrice Gaskin‘s work simply stunning, beautiful and meaningful. They create beautiful works of art like nothing I have ever seen before, and bring together incredible depths of art history and cultural history together from a very different viewpoint as the previous several thousands of years of art. All hail! I am delighted that ixshells‘ work is valued so highly, but such purely geometric abstractions are personally not so interesting for me.
Chun Hua Catherine Dong: I appreciate projects that are not made specifically for any kind of markets, but rather for the artists themselves or for the sake of art itself. Maybe these kinds of projects will have the potential to go both into the traditional and the NFT markets eventually, but the idea of “art made for sale” doesn’t sound right for me. Artists such as Claudia Hart, Carla Gannis, and Frank Wang Yefeng are very interesting.
In the 1980’s the feminist art movement began working mainly with photography and the newly available technological tools of the time. Do you feel that with the introduction of video art this even more so allowed artists to question older social models?
Sasha Stiles: Both my practice and personal life are implicitly feminist in that I embody taboo concepts of womanhood, from engaging in male-dominated fields to eschewing many of the social and domestic expectations that are prescribed to women. So when a large language model fine-tuned on my own work, developed to write like me, expresses misogyny and disturbing stereotypes, for example, it’s powerful. Creative AI as a new medium demands that we go beyond questioning older social systems to infiltrating them, building ourselves into them.
Claudia Hart has worked since the 1990s examining issues of identity and representation with 3D animation.
Alexandra Crouwers: Yes, Pipilotti Rist for me was the one who opened artistic doors by unapologetically using the idea of music videos as an art form, and showing how projections including audio can transform a whole space. This, again, is a very personal example, of course, but, to me, Rist provided a role model in an art education that for 95% was taken up by men.
Marina Zurkow: The number of brilliant, inspiring feminist video artists is staggering. Please don’t forget pioneers Adrian Piper, Yoko Ono, Howardena Pindell, Shigeko Kubota, and the following waves of the likes of Laura Parnes, Elisabeth Subrin, Mika Rottenberg, tackling very different aspects of life through a feminist lens.
“Creative AI as a new medium demands that we go beyond questioning older social systems to infiltrating them, building ourselves into them.”
Sasha Stiles
Claudia Larcher: I believe that video as a medium was new at that time and not yet occupied by men, like painting or sculpture. There was this window of opportunity for many female artists.
Claudia Hart: I am not sure, there have always been women painters, but they were written out of history. I’ve been working with 3d animation and VR since ‘96. I developed a program at the School of the Art Institute of Chicago called Experimental 3D, and my young women students have been institutionalized and awarded. I actually have never had an institutional exhibit, neither group or solo, nor have gotten grants or any kind of award of status. So case in point.
Dagmar Schürrerassembles found footage, digitally generated objects and animations, text, drawing and sound to form intricate video-sound-montages, often extended by Augmented Reality, evocative of painting, collage or poetry.
Dagmar Schürrer: I have the feeling there is a tendency, when new tools or technologies become available, that female and non-binary artists are fast to integrate those in their own artistic practice, before the methodologies enter the mainstream. It may offer a certain freedom and field of experimentation, without the pressure of capitalist art markets, and therefore a progressive opportunity to negotiate and reflect the topics of underrepresented groups.
“I believe that video as a medium was new at that time and not yet occupied by men, like painting or sculpture. There was this window of opportunity for many female artists.”
Claudia Larcher
Tamiko Thiel: Yes, at the beginning of a new medium there is much more room for experimentation, when the market is not established yet and therefore artists can experiment without the pressure to think about the sales value of the work. Initially there is the problem of access to technology – during which women also usually have more difficulty. Then there is a short interval in which anyone can access the technology because it has become commercial enough to be widely available. This is the time in which most innovation occurs. Then when the art market picks up a medium, its values impact directly on the work that is made, as artists try to live from their work.
Chun Hua Catherine Dong: Using new media or incorporating technology in artwork has definitely changed the ways of how to make art. Video art offered artists the ability to create time-based works that could incorporate performance and documentation. The introduction of video art has provided a powerful tool for feminist artists to express their ideas related to gender and identity, and to create works that reflect their own experiences and perspectives.
“There is a female sensibility behind the lens. Even in subtle ways, this changes what the viewers see.”
Yuge Zhou
Yuge Zhou is a Chinese born, Chicago-based artist whose videos and installations address rootedness, isolation and longing within sites of shared dreams.
Yuge Zhou: Video art introduces the time element into social critique. In some way, video art has a huge landscape to mine and to reference with cinema and television and the internet videoscape. With a growing number of women behind the camera and in charge of the means of productions – what they shoot, how they shoot are opening up. There is a female sensibility behind the lens. Even in subtle ways, this changes what the viewers see. Nowadays, both men and women are going into the technological fields like editing and cinematography, and a lot of tools and venues are available to both make and show video art. But there’s still a long way to go in terms of equity both behind and in front of the camera.
New York-based artist Claudia Hart’s background in art and architectural history and publishing has defined an artistic practice developed since the late 1980s and focused on bridging the physical and digital worlds. An art critic and curator as well as an artist, her production is infused with literary and art historical references, using the words of male philosophers, poets, and painters such as Jean-Jacques Rousseau, Lord Byron, Lewis Carroll, Thomas Jefferson, Henry Ford, or Walter Gropius to apply a feminist approach to the representation of women in art and the influence of digital technologies in our patriarchal society.
An early work that she has come back to regularly, A Child’s Machiavelli combines many of Hart’s interests, from literature to analog and digital image making, performance, and a satirical view of society.
Claudia Hart. LittleGuys, 1994.
A Child’s Machiavelli is a series that started in 1995 and has seen many different versions over a span of almost three decades. Hart was living in Berlin at the time the city was reinventing itself after the fall of the infamous wall. As the artist recalls, despite the spirit of newly regained freedom and the reunification of its people, the emerging art scene was fiercely competitive. She told a friend, sarcastically, that what was needed in that context was a revision of Niccolò Machiavelli’s The Prince (1532). The oft-quoted treatise on politics, known for its pragmatism and lack of morality, seemed particularly apt for a young society that was plunging deep and fast into capitalism. Hart’s version of The Prince, however, was not meant to be a guide for ambitious and reckless artists, but rather a fable about a time in which innocence would be lost to self-interest. She chose to create a primer to teach bad manners to children, aiming to spark a reflection on contemporary politics through the obvious contradiction between the childlike illustrations and the shockingly expedient advice.
Claudia Hart. A Child’s Machiavelli. Exhibition at bitforms (New York), 2020.
The initial version of A Child’s Machiavelli counted 31 small oil paintings, each one combining an illustration taken from a classic children’s book and the text that Hart had written, updating Machiavelli’s dictums in a more informal language. The paintings were exhibited in 1995 at the Neue Gesellschaft für Bildende Kunst in Berlin, accompanied by a small catalog produced by the Realismus Studio. From the beginning, the artist saw her Machiavelli as an imaginary book, with the paintings representing its pages, and quickly the project morphed into different formats, such as the first printed edition (Machiavelli für Kids. Hamburg: Edition Nautilus, 1995), or the hip-hop track Babyrap (1996), performed by Hart and produced in collaboration with the French band Assassin. The artist then imagined the next iteration of A Child’s Machiavelli as an animated series (intended to be aired in the popular MTV music video channel), which became her first 3D work, setting a turning point in her artistic production.
Hart’s version of The Prince is a fable about a time in which innocence would be lost to self-interest.
The series saw three more printed editions, one in French (Le Petit Machiavel illustré. Paris: Abbeville Press, 1998), and two in English. The first English version was published by Penguin Books in New York in 1998, and a decade later a second edition was published by Beatrice Books in a redesigned version. This latter edition, that came out in 2019, proved how relevant Machiavelli is to this day, and how aptly Hart’s satirical guide for infantile and selfish rulers reflects actual politics: in 2020, the results of the United States presidential election were contested by Donald J. Trump, who refused to concede defeat and led his supporters to attack the US Capitol. The way in which Trump’s foolhardy self-interest and childish narcissism almost ended democracy seems right out of Machiavelli’s playbook and even more outlandish than Hart’s mordacious fairy tale.
Claudia Hart. A Child’s Machiavelli. New York: Beatrice Books, 2019
In 2021, as the NFT market boomed, Claudia Hart saw in this form of distribution and commercialization of digital art something akin to her experience with publishing books and magazines. The possibility of both widely distributing her artworks while retaining a sense of ownership (as is the case with printed books) appealed to her. So, the next version of A Child’s Machiavelli consists of 20 animated short films distributed as NFTs and presented in an exclusive artcast on Niio. On the occasion of this new phase in the Machiavelli project, I had a long conversation with the artist, in which we focused particularly on the latest iteration of the book as a series of NFTs.
Claudia Hart. DonDontThrowYourMoneyAround, 1994.
Continuing A Child’s Machiavelli as a series of NFTs seems a logical next step in the project, but what has been your experience with the NFT market so far?
When I first entered the NFT market, I was participating in auctions but I pulled out because they were taking what was intended to be a one-of-a-kind painting, a unique artwork, and then turning it into an edition. It seemed to me that this would hurt me. I always had a very ambivalent relationship with digital, but when NFTs came along, I realized that they are a hybrid of publishing, and digital, which is interesting to me. I’ve also had a very good experience with the community, it is very supportive.
What is happening in the NFT space now that the crash happened, is that NFTs are being developed as a medium, not just as a register on the blockchain. If I take my earlier work, where for instance I do a movie that is 12 to 20 minutes long and it took me a year to make, and then I sell it as an NFT, I am giving the collector a guarantee of provenance and ownership. But the artwork is not “an NFT,” it’s a movie. As a medium, NFTs are serial, not sequential, because you can’t put things in order, like a baseball card is serial, but not sequential.
“NFTs are far from being anti-capitalist, as some people may want to describe them. They are pure neoliberalism.”
Claudia Hart
Since the original drawings are inspired by 1920s children’s books and the text was written in the 1990s, have you considered creating a new version using other references from children’s literature and updating the language to how kids talk today?
The illustrations I use in this series (the potter, the rabbit, Alice, and so forth), are all in the public domain. I have a collection of these illustrations from out-of-print books from the olden days, which I used to create the paintings and drawings for A Child’s Machiavelli. This is relevant in terms of copyright in relation to NFTs, because these are also about rights ownership. I think the issue of ownership, certified on the blockchain, coupled with distribution everywhere, is mainly the radical part of the production. The rights of the artwork usually remain with the artist, but lately several NFT projects have been offering the copyright of the image to the owner of the NFT, so some NFT collectors expect to have full rights over the artwork they bought.
Claudia Hart. YoureNoGood, 1994.
Therefore, it can be said that NFTs are far from being anti-capitalist, as some people may want to describe them. They are pure neoliberalism. I believe that by selling NFTs I am not helping, but that is also part of why I want to make all my NFTs very dark and perverse, and about power. I have done another series about the Art of War, which has not been released yet. I also have handmade illustrations that I will turn ultimately into animations as well. Those have vocalizations, where I process the sound and I do interesting things with it.
Claudia Hart. GivingThingsAway, 1994
The NFT market has been quite wild over the last two years, maybe as fiercely competitive as the art scene of the mid-1990s in Berlin. Do you see Machiavellian tactics in it?
The crypto winter cleared the ground of the pure, speculative designer ethos. It cleared the ground for artists, because now that there’s not so much money and attention we can focus on exploring NFTs as an artistic form. Some artists are bringing back generative art in new forms, and then there’s what I said about it being a serial but not sequential type of medium. Also, the NFT marketplaces are now looking for new blood, because those that were there in the first place are a bit contaminated right now. So they need a whole bunch of newbies like me, because they can sell us for cheaper. It’s the same thing in the art world: after a fiscal crash, the speculators like to bring in new “undiscovered artists,” because we’re cheaper.
As we reach the end of 2022, we look back at a very busy year, and forward to an even more intense 2023. In this series of posts, we have selected some of our favorite artcasts, artists, artworks, articles, and interviews. They outline an overview of what has happened in Niio over the last months and highlight the work of artists and galleries with whom we are proud to collaborate. However, there is much more than what fits in this page! We invite you to browse our app and discover our curated art program, as well as our editorial section.
Five articles from 2022
Niio is part of a wider ecosystem that includes the contemporary art world, the art market, and digital culture in general. In our Editorial section, we look at what is happening globally and offer our views and analyses, based on our professional knowledge and observations. We have visited and reviewed some key events in the international art world calendar, such as the Venice Biennale, and followed the latest developments in the NFT scene, as well as the growing influence of Artificial Intelligence programs in artistic research. We have also initiated two series of educational posts, titled Ask Me Anything and Quick Dive, seeking to offer our readers an introduction to the main concepts and terms in the digital art field and the contemporary art market.
We have chosen five articles among more than 60 posts enriching our Editorial section this year. Click on the titles to read each article.
On 13th October 2022, two climate activists from the environmental group Just Stop Oil, Phoebe Plummer and Anna Holland, threw two cans of tomato soup at Vincent Van Gogh’s painting Sunflowers(1888), on display at the National Gallery in London. The controversy sparked by this protest brings up the question: what is the role of art in a climate emergency?
The article analyzes the reasons behind the protest and the reaction of artist Joanie Lemercier, as well as the views of other artists addressing climate change through digital art.
We care more about representations of nature than about nature itself. We have made cities and virtual spaces our habitat, while using natural environments as sites of leisure, or even just as an image to be displayed on the computer’s desktop.
The 59th International Art Venice Biennale, curated by Cecilia Alemani, its satellite pavilions and shows marked a strong emphasis on the advancements of digital art as a rightful art world medium. This article explores the different digital art focused exhibitions displayed at the Venice Biennale Arsenale & Giardini, and satellite events.
Installation View, Sonia Boyce Feeling Her Way, British Pavilion.
This year marked a great leap for the new media arts, artists and practices as the 59th Venice Biennale can be seen as a celebration of the digital, setting the placement of the digital arts side by side with traditional respected mediums.
Drone show on the closing night of ISEA2022 Barcelona
The 27th International Symposium on Electronic Art took place in Barcelona from 9 to 16th June, bringing to the city a community of more than 750 experts in art, science and technology and hosting 140 presentations made by experts in the field, 45 institutional presentations, 40 talks given by artists, 23 screenings, 18 posters and demos, 16 round tables, 13 workshops, and 13 performances. The main organizer of the event was the Open University of Catalonia (UOC), in partnership with ISEA International, the Government of Catalonia and the main cultural and political institutions in the region. The article reviewed the three main exhibitions of digital art in the scene, alongside several shows taking place in commercial art galleries.
The exhibitions in Barcelona feature three different forms of presenting new media art: a setup similar to contemporary art biennials, a process-oriented, artist-in-residence environment, and a new media art festival exhibition.
The NFT revolution has brought an unprecedented attention to digital art, which is now easier to collect than ever before: once you sync your wallet to the marketplace, you only need to browse, pick your favorite NFTs, and in two clicks you’re the proud owner of a rare gem that just dropped. It is so easy that many collectors have hundreds, if not thousands, of digital artworks in their wallet. The excitement of owning something beautiful and unique, paired with the immediacy of the transaction, can become addictive. As the collection grows, it fills row after row of an endless grid that you can see on any web browser. With a simple copy and paste, you can also share your collection with anyone and brag about your possessions, your taste, or your ability to seize the opportunity and get that coveted artwork that is now out of reach of most wallets. This article explores how you can preserve and display your NFTs using Niio Manage.
Just as most collectors have artworks in different sizes that fit certain spaces of their homes, it is possible to have a series of screens to display different kinds of artworks
Miles Aldridge is a British photographer and artist who rose to prominence in the mid nineties with his remarkable and stylized photographs which reference film noir, art history, pop culture, and fashion photography. Miles Aldridge is the son of Alan Aldridge, a famous British art director, graphic designer, and illustrator, who is known for his work with notable figures such as John Lennon, Elton John, and the Rolling Stones. Alan Aldridge was the art director for Penguin books. His work is mainly characterized as a combination of psychedelia and eroticism. Miles thus grew up in an artistic environment even posing with his father for Lord Snowdon as a child.
Niio Art in collaboration with Fahey/Klein Gallery recently published an artcast featuring a selection of Miles Aldridge’s extensive oeuvre. This article is based on Miles Aldridge’s interview with Bret Easton Ellis for Fahey/Klein Gallery.
“I like the sense of eternity, when a figure seems to be permanently frozen. The power of an image is not to have a beginning, middle, and ending, but that it’s a complete universe. It’s like the figures are permanently there”
As we reach the end of 2022, we look back at a very busy year, and forward to an even more intense 2023. In this series of posts, we have selected some of our favorite artcasts, artists, artworks, articles, and interviews. They outline an overview of what has happened in Niio over the last months and highlight the work of artists and galleries with whom we are proud to collaborate. However, there is much more than what fits in this page! We invite you to browse our app and discover our curated art program, as well as our editorial section.
Five interviews from 2022
Interviews are an important part of our Editorial content, because we believe that artists, gallerists, and curators have important things to say, and we want their words to reach our readers. We are privileged to live in a time when it is possible to connect with people around the world and have a conversation with them, learn from their experience and get a first person account of their creative process. This year we have spoken to wonderful and generous art professionals who have spent time with us explaining their work and their views on digital art, sometimes at a distance, and other times visiting their studios. These conversations are certainly worth reading for anyone who wishes to understand how art is created nowadays.
We have chosen five interviews from almost 40 conversations published in our Editorial section this year. Click on the titles to read each article.
Steve Sacks founded bitforms in New York in November 2001, at a time when digital art was getting attention among the contemporary art institutions in the USA as well as Europe. Major exhibitions held that same year, such as Bitstreams and Data Dynamics at the Whitney Museum of American Art in New York and 010101: Art in Technological Times at the San Francisco Museum of Modern Art were particularly inspirational for him.
Photo: Joanna Holloway
Over two decades, bitforms has achieved an influential position in the contemporary art market as a gallery devoted to digital art, participating in major art fairs and representing some of the most recognized artists in this field, such as Manfred Mohr, Rafael Lozano-Hemmer, Casey Reas, Quayola, Auriea Harvey, Refik Anadol, Gary Hill, Claudia Hart, Beryl Korot, Marina Zurkow, Daniel Canogar, Daniel Rozin, Siebren Versteeg and many others. On the occasion of the third series of Niio Commissions, which was curated by Sacks, we sat down with the gallerist to discuss his views on the development of the contemporary art market and the role that digital art is now playing in it.
“Niio gives my artists more exposure and it’s much easier for collectors to view and manage their artworks”
Marina Zurkow’s work explores the relationship between nature, culture, and society, focusing on what she describes as “wicked problems,” those issues that reveal our abusive interactions with the natural environment and our difficulty to understand it beyond our human-centric, capitalist-driven views of the world around us.
A transdisciplinary artist, she works with experts from different fields to create a wide range of artistic practices that includes video art, installations, and public participatory projects. Currently, she is working on the tensions between maritime ecology and the ocean’s primary human use as a capitalist Pangea.
Following the release of two new artworks commissioned by Niio, we spoke with the artist about her latest work and her commitment to raise environmental concerns through her art.
“There are many roles that artists occupy in terms of addressing environmental atrocities. I don’t feel like any one tactic is any better than any other. It’s all crucial.”
The leading artist in the Spanish media art scene, Daniel Canogar‘s influential work spans almost four decades and a wide range of media from video art installations to generative software art. On the occasion of his solo artcast Liquid Data, our Senior Curator Pau Waelder interviewed him in his studio in Madrid.
“My work as a media artist is about trying to think of data, of sculpture, of the history of art, in a synchronous way where it all comes together.”
Tamiko Thiel is a pioneering visual artist exploring the interplay of place, space, the body and cultural identity in works encompassing an artificial intelligence (AI) supercomputer, objects, installations, digital prints in 2D and 3D, videos, interactive 3d virtual worlds (VR), augmented reality (AR) and artificial intelligence art.
We had a conversation with the artist on the occasion of the launch of her solo artcast Invisible Naturecurated by DAM Projects, in which she discusses the evolution of technology over the last three decades, her early AR artworks and her commitment to create art that invites reflection.
“What is truly the value of an artist making work about a subject such as these is that the art work can be exhibited time and time again, in different places around the world.”
Patrick Tresset is an artist who explores a form of mediated creation in which his drawing style is transferred to a set of robotic drawing machines or applied to video footage to create artworks that are curiously algorithmic and spontaneous at the same time. He is also the co-founder of alterHEN, an eco-friendly NFT platform and artist community whose artists have participated in a previousartcast on Niio. Tresset has also presented his series Human Studyin a solo artcast launched recently.
Our Senior Curator Pau Waelder interviewed him in his studio in Brussels on the occasion of his visit to the Art Brussels art fair. They discussed his work and the series that originated from an exhibition in Hong Kong that he had to remotely orchestrate during lockdown.
“So there is this weird thing with control, because in the beginning I have control, but then when the robots start, I don’t have any control. And that leads to an interesting form of spontaneity.”