Patrick Tresset: “I thought that I could put back emotions using computers”

Pau Waelder

Patrick Tresset is an artist who explores a form of mediated creation in which his drawing style is transferred to a set of robotic drawing machines or applied to video footage to create artworks that are curiously algorithmic and spontaneous at the same time. He is also the co-founder of alterHEN, an eco-friendly NFT platform and artist community whose artists have participated in a previous artcast on Niio. Tresset has also presented his series Human Study in a solo artcast launched recently.

I had the chance to interview him in his studio in Brussels on the occasion of my visit to the Art Brussels to discuss his work and the series that originated from an exhibition in Hong Kong that he had to remotely orchestrate during lockdown.

After working as a painter for fifteen years, you decided to study arts and computational technologies. What drove you to become interested in computer science and programming?

Well, actually, I was already interested in computing, because my dad gave me a computer when I was nine years old, and as a kid, I managed to do some little things, and I got fascinated by it. I particularly remember this possibility of creating little worlds that would be autonomous. I studied computing, but back then it was business computing. And after that, I decided to become a painter, move to London… I think I was a painter for thirteen years. And in the meantime, computing evolved a lot. So I always kept my eye on it, and after some time I got back into computing. So it was not new, computing. And I had this intuition that I could do something with it, because I knew I could program. I could imagine things. 

As a painter, I had a creative block. It just didn’t make sense to continue painting. And also I had lost my spontaneity, everything I did in painting looked stiff, and unemotional. I couldn’t do emotion. Strangely enough, I thought that I could put back emotions using computers. I was always into doing those very spontaneous drawings, and so as soon as I got back into programming, I worked on drawing faces, from the beginning, and then there was the internet. Thanks what I found online, I kept learning and I came across the Algorists: Roman Verotsko, Cohen… well, Cohen is not part of the Algorists, so Verotsko, essentially. And I saw they were using pen plotters. So I bought myself old pen plotters on eBay. And I started to do drawings like that. I wrote those out on my own for two or three years, using scientific libraries and other resources. But I felt that I was stuck, and I knew that I needed to go further to achieve what I was looking for.

You have mentioned that you transfer your drawing style to the robots. Can you elaborate on this mediated process?

When I was doing my Masters studies, I was working on simulated drawings, and it’s only during the doctoral studies (I started a PhD that I never finished) that I did proper research. It’s a risky thing in computing, but mainly, we’re learning drawing, psychology, perception and things like that… motor control, and all those things. I really researched a lot. And all that influenced the program. But also at this time, I understood that a drawing system needed to be embodied, particularly since I was interested in gestural drawing. So the way I did it was that I simulated different processes that interact, with parts dedicated to low level perception, then higher level motor control, and strategy. 

The style of the drawing has never been forced. The style is a consequence of the characteristics of the robot. If you just change little parameter on in, or on the camera, or the speed of the app, that will be enough to give the resulting drawing a different style. So it’s really an interaction between the body, the character and the characteristics of the robot. My input is in there in that the technique that they have is a technique I used when I was trying to draw. There is detachment in a certain way, but it’s not so detached, because I am in the system –I programmed everything myself. 

So there is this weird thing with control, because in the beginning I have control, but then when the robots start, I don’t have any control. And that leads to an interesting form of spontaneity. For me it’s always fresh, but the problem is, because it is using humans, not everybody’s a performer. A lot of people do it for the portrait, and then during the process, they notice that it is not just a machine that makes their portrait. Here I feel that there is the usual problem of entertainment and art. That does not happen with the still life drawings, because the whole system is encapsulated in itself. It’s a different type of storytelling.

For about a year, you have created a new type of artwork by applying the drawing program to video footage. What led you to use this technique? Particularly since you were just mentioned the embodied creation of the drawings.

It all came about because of NFTs. I needed something digital to sell, to mint. And it started like that. I did some experiments a few years back with video, so I already had some ideas but it really came to be through NFTs. I wrote a program to extract a big interface over the program I use for the robots, that enables me to play with and create these animations. It was by necessity. But in the end, I explore the same themes, only that now I know better what I’m exploring.

Let’s talk about the exhibition Human Study you had in Hong Kong, back in 2020. I find it interesting how it was developed under lockdown, and how the animations that you have now presented on Niio reflect that particular atmosphere.

Yes, it was a very interesting process. The exhibition was planned normally during Art Basel Hong Kong, but obviously it didn’t happen because of COVID. They moved it to November, but still they didn’t get the authorization to open the theater. So, it was decided to carry out the exhibition without an audience, using actors or anyone who was around, so sometimes it was the technical staff and not actors. To me it was particularly interesting because I helped select the actresses and the actors, so it became something like a piece of theater. I had created a generative system to edit the video feed from the cameras, so while I was doing everything from thousands of kilometers away, I became the director of a performance.

Aliya Khan – The Northern Star of Hospitality Design

By Eyal de Leeuw

Aliya Khan is a prolific designer, with more than 20 years of experience in the field and an endless passion for design & hospitality. Leading Marriott International’s design strategy as VP Design and Lifestyle Brands. Khan is in charge of the next generation development of both Aloft and Element – in addition to continually refining the position of AC Hotels and Moxy.

Prior to joining Marriott International, Aliya worked in numerous roles with Starwood Hotels & Resorts.  She was the driving force behind several award-winning projects, including the opening of the W Montreal, renovations of the W Mexico City and the Le Meridien properties in French Polynesia, in addition to leading the design partnership effort between St. Regis Hotels and Bentley Motors and the renovation of the iconic St. Regis New York.

We sat down with Aliya to speak about her views and insights into design and technology in the hospitality industry.


You have vast experience in designing for the hospitality section. What do you see as the main challenges for the industry in the coming decade? 

The challenge will be continuing to prioritize around building novel, experiential escapes– and what that will take from a time and money perspective. How do you continue to engage a very well-exposed cadre of global travelers with differentiated experiences at a time when resources are going to be tight? 

The art of picking hero moments and implementing them with responsibility is part art, part science – but mostly a result of experience and quality partnerships.  

You are leading design processes for various brands for Marriott International. What is the key element for planning a design concept and deciding on a brand language?

Everything begins with understanding the target audience psychographics and being able to anticipate their needs through the filter of a brand’s core values and passion points.

For example, when we talk about Westin and our target guest, the healthy active. This is as much about designing our hotels to speak to what current trends and expertise exist in the wellness market, but also identifying what the future might look like. Finding novel, ownable ways for Westin to integrate this into our hotels in ways that are instinctively natural for the brand.

This approach drives every component of the guest journey, from the moment they think to travel, to weeks after they check out – and everything that happens in between.  

Aloft Buffalo Downtown, by Jeff Goldman Photography.
Artwork: Wind of Linz – Troemploeil by Refik Anadol

One of your great projects is Aloft – how would you describe the uniqueness of the Aloft brand?  

When it is all said and done Aloft will always have a distinct place in my heart. I was lucky enough to be a part of the tiny group that launched this brand so many years ago. Years later, I am back to continue to evolve the design, keep it fresh and compelling, in what is now a much more saturated market of designed products.  

My north star was always about delivering a low-cost build with a high-impact philosophy.  Simultaneously – not either or. It was a game-changer in that market segment and continues to hold its own even today. 

Now with a volume of over 200 hotels globally, we have been able to lean-in and really amplify our passions around technology, music, and design in a number of ways. Take our partnership with Niio – quality curated electronic art with huge names like Refik Anadol and Jonathan Monaghan accessible to every guest all over the world. Not bad for a select-service product.  

Let’s talk about technology – Aloft is built in a very tech-forward environment. How do you leverage technology to complement the design and amplify people’s engagement?  

As a designer, my approach to technology is a simple one. Always finding partners and expertise to make our guest experience more seamless in memorable ways.  

At its inception – long before wi-fi was really even an accessible thing, let alone Apple TV – we were the first hotel brand to have jack packs – so people could work comfortably in their rooms, show presentations on their televisions, or even play music on a higher quality speaker than a clock radio on your nightstand. Later – Aloft was the first brand to play with keyless check-in.  

This approach or desire to facilitate guest experience through an exploration of technology has remained a core value of the brand and remains present even today.  

Aloft Buffalo Downtown, by Jeff Goldman Photography.
Artwork: Sky Ruby by Sara Ludy

Public spaces and hotels were always a platform to exhibit art. How do you think it affects guests today? 

Art in its most basic form has existed since before 70,000 BC. Regardless of where it might be placed. I believe it continues to be an additive layer to any built environment. Art should stimulate, provoke and inspire all the senses; and always to know that every individual, at any age or with any life experience, will process and react in their own way.  

How does digital art help this tradition?  

The beauty of a digital art program is two-fold. First, it is the ability to cycle through various types of work, and therefore offer greater exposure to multiple voices of creation. The second is the ability to enjoy how the visual can come together with sound and light to create larger experiential moments that envelope in a way that will never be comparable to staring at a static object that is hung on a wall. 

After a very challenging year, what do you think is the role of design and art in relation to people’s wellbeing? 

Now more than ever, art and design will play such a critical role in how people experience life. The responsibility of reassuring people that they are safe and cared for, the challenge of stimulating thoughts and conversation, and the lure of tempting people to see and experience more. The list is endless.  

All I know is that after almost a year of being homebound, I am ready to get out there and see and experience it all again!

Virtual Exhibitions You Can Enjoy at Home

Social isolation is a challenge, beyond the effort for survival necessities like food and medicine.  When we’re stuck in our homes, it swells the need to fill an extraordinary amount of unstructured time.  Luckily, there’s a way to use this time to enrich yourself culturally in the comfort/ confinement of your own home.  Many of the most prestigious museums, galleries, and art fairs around the world are open to the public- at home! Iconic institutions such as the Musée D’Orsay in Paris, the Van Gogh Museum in Amsterdam, the Guggenheim in New York City and many more, are now open for everyone in the form of virtual tours.  Now we can all enjoy a long virtual walk through museums, from the comfort of home.

Musée D’Orsay

Musée d’Orsay is the French national museum of fine and applied arts, located in Paris. The museum features works of French artists from the 19th century. Its collection includes painting, sculpture, photography, and decorative arts from artists such as Gustave Courbet’, Édouard Manet, and Pierre-Auguste Renoir. Take a virtual tour.

Guggenheim Museum

Solomon R. Guggenheim Foundation, located in New York, is committed to innovation, collects, preserves, and interprets modern and contemporary art, and explores ideas across cultures through dynamic curatorial and educational initiatives and collaborations. With its constellation of architecturally and culturally distinct museums, exhibitions, publications, and digital platforms, the foundation engages both local and global audiences. Take a virtual tour.

National Museum of Modern and Contemporary Art, Korea

The National Museum of Modern and Contemporary Art (MMCA) established itself as a representative institution of Korean modern art. The museum’s four branches, including Gwacheon, Deoksugung, Seoul, and Cheongju. MMCA Gwacheon is devoted to various genres of visual arts such as architecture, design, and crafts. MMCA Deoksugung showcases modern art from Korea and overseas. MMCA Seoul focuses on introducing global contemporary art. MMCA Cheongju fulfills the museum’s primary duty to collect, preserve, study, exhibit, and educate. Take a virtual tour.

The Van Gogh Museum

The Van Gogh Museum, located in Amsterdam is a Dutch art museum dedicated to the works of Vincent van Gogh and his contemporaries. The permanent collection includes over 200 paintings by Vincent van Gogh, 500 drawings and more than 750 letters. The museum also presents exhibitions on various subjects from 19th-century art history. Take a virtual tour.

Vincent van Gogh,Het Gele Huis (1888)

Uffizi Gallery

Uffizi Gallery, located in Florence, is famous for its outstanding collections of ancient sculptures and paintings (from the Middle Ages to the Modern period). The collections of paintings from the 14th-century and Renaissance period include Giotto, Simone Martini, Piero della Francesca, Beato Angelico, Filippo Lippi, Botticelli, Mantegna, Correggio, Leonardo, Raffaello, Michelangelo and Caravaggio, in addition to many precious works by European painters. Take a virtual tour.

Sala Caravaggio e Artemisia

New Museum

Founded in 1977, the New Museum is a leading destination for new art and new ideas. It is Manhattan’s only dedicated contemporary art museum and is respected internationally for the adventurousness and global scope of its curatorial program. Since 2013, the museum has been running “First Look: New Art Online,” a monthly exhibition series through which new digital artwork is commissioned from exciting artists and presented on the museum’s website. Take a look at the artworks.

Rachel Rossin, Man Mask,2016(still). Stereoscopic 360 Video. Courtesy the artist

Art Basel: 235 Galleries Showing in Online Viewing Rooms 

Art Basel Online Viewing Rooms are on view from March 20, 2020. Participating galleries have all risen to the challenge and have chosen a curatorial concept for their virtual rooms, with the added benefits of being unconstrained by the dimensions of a traditional white cube. From blue-chip paintings to outdoor sculptures, visitors can enjoy all. Visit the viewing rooms.

Alserkal Art Week

Alserkal Avenue is a renowned cultural district of contemporary art galleries, non-profit organisations, and homegrown businesses in the Al Quoz industrial area of Dubai. Spread across 500,000 square feet, Alserkal Avenue is a vibrant community of visual and performing arts organisations, designers, and artisanal spaces that have become an essential platform for the development of the creative industries in the United Arab Emirates. On view 23 – 28 March. Visit the Art Week.

Screen IT

Screen IT focuses on the impact of the “screen culture” on contemporary art. Visitors can discover artworks in many different genres, such as TV, video, internet or VR, and in many different topics, such as bitcoins, AI or fake news. Take a virtual tour.

Jennifer in Paradise by Constant Dullaart

The Kremer Museum

Founded in 2017 by Sotheby’s and Studio Libeskind, the Kremer Museum is a museum that exists solely in the realm of virtual reality. The museum’s collection includes pieces by Jan van Bijlert, Ferdinand Bol and other Dutch and Flemish masters of the craft. Access to this unique museum can be purchased on VR platforms like Steam for only $9.99. Visit the museum.





Quayola: Asymmetric Archaeology

Quayola’s first comprehensive exhibition in Asia, which is atArt Space at Paradise City, Incheon, Korea until 24 February 2019, reimagines the past and rediscovers nature through the perspectives of machine. The past is revisited in relationship with the present and future – exploring asymmetry – that completely excludes humans’ subjective views and leaves machine processed objective ideas. Through these processes, classical art forms such as Hellenistic sculptures, old master paintings, and Baroque architecture are detached from iconographical semantics of the past to be regenerated into digital abstract works. In addition, familiar visual tropes of nature are transformed into a new artificial landscape engendered by machinery.

The exhibition, curated by Doo Eun Choi, consists of six sections with multi-genre artworks, including about 50 pieces of digital print, video, sculpture, and robotic installation. The breadth of the exhibit presents major works of Quayola not only inside Art Space, but also extends into the Art Garden with large-scale projection mapping and 3 channel-screenings at the Art Plaza.

Quayola, Pleasant Places

Iconographies, Strata, and Sculpture Factory are projects that analyse classical paintings, sculptures, and architecture through complicated computer algorithms, recreating contemporary abstract works by severing religious and mythical scenes of the past.

Quayola, Strata

Remains, Jardins d’Été and Pleasant Places are his ongoing projects that reexamine familiar visual languages of nature and traditional compositions of landscape paintings. Through complicated digital rendering, new digital landscapes emerge from actual natural landscapes that are captured in high resolution by high-precision laser scanners and cameras. Diverse motifs come in to play for each work by recreating a new visual literacy; Remains observes the En plein air in the late 19th century; Jardins d’Été co-opts imagery from the French impressionism of Claude Monet; and Pleasant Places evokes the 17th century Dutch landscape paintings, which are considered to be the origin of landscape paintings. Ultimately, the works become hybrid landscapes – neither real nor virtual – transcending the boundaries of the figurative and abstract domains.

The exhibition is powered by Niio

“It’s quite an amazing system for preserving, managing and distributing digital video editions. My gallerist and I are using Niio for transferring limited editions to buyers and to museums for exhibitions.” Quayola, new media artists, represented by bitform gallery, NY

Niio is  the premium discovery, display and management platform for new media art, embraced by leading artists, galleries, museums, curators, collectors and arts organisations from around the world, who are using Niio’s proprietary technology tools to securely safeguard, showcase, transfer, monetise and display thousands of their high-quality works on any type of “digital canvas.

About Paradise Art Space

Paradise Art Space recently opened with works by world-class artists from East and West including Jeff Koons, Damien Hirst, Kim Ho Deuk, and Lee Bae. Meet the past, present and future of contemporary art from all around the world at this exhibition directed by director Chung, Goo-ho.Paradise City’s art exhibition gallery showcasing a new level of cultural experience and works from wide-ranging genres by prominent Korean and global artists.

Niio @ the B3 Biennial of the Moving Image (Frankfurt)

Several members of Niio including co-founder, Oren Moshe, had the opportunity to spend time in Frankfurt, Germany at the B3 Biennale of the Moving Image.

Since 2013, B3 has shaped the interdisciplinary and transnational debate on trends and developments relating to the moving image in the fields of art, cinema, TV, games, design, communication and immersion. The aim of the Biennial is to create a broad interdisciplinary alliance for the moving image, and offer the international culture and creative industry a platform for innovation and exchange.

Oren Moshe participated in several official events and discussions including a panel entitled: “Accessibility and monetization of moving image art now and in the future. New platforms and new solutions.”  Moderated by Julia Sökeland, co-founder blinkvideo, Oren was also joined by Clare Langan, a film and video artist from Ireland,  contemporary visual artist, Erika Harrsch, collector Tony Podesta and collector Baron Futa.

Check out some of the photos from our time in Germany at B3.

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Niio Co-Founder, Oren Moshe @B3 discussing a work by Quayola. #digitalart

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Panel @B3: “Accessibility and monetization of moving image art now and in the future. New platforms and new solutions.”

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A large audience for Oren’s panel @ B3. #digitalart

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Niio’s Xuf Mills experiencing ‘Levitation’ by David Guez and Bastien Didier.

 

 

Niio Live in London @ TLV in LDN Festival

 

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For four days in September, the magic of Tel Aviv will be transported to London. Dubbed the ‘Miami of the Middle East’, this vibrant Israeli city is a rising cosmopolitan metropolis of food, art, fashion and nightlife.

Bringing the best of the city to the UK, TLV in LDN offers a unique opportunity to experience the rich cultural landscape of Tel Aviv in London.

Niio Manage™

This This year, TLVinLND selected the Niio Manage™ platform to power the festival’s media arts program from open call submissions all the way through to exhibiting a final selection of video works at the event.

Over 250 Israeli artists submitted art works to the Niio platform which were reviewed by curator Marie Shek and artist Ori Gersht.  Six works were selected to be shown on dedicated screens at the 5 day event using the Niio ArtPlayer alongside additional curated selections from some of Israel’s leading artists.

niiomanage

 

TLVinLDN VIP EVENT: A New ToolBox, Where Technology & Art Connect

As part of the festival, Outset, Start-Up National Central and the Paul Singer Foundation will be hosting an exclusive evening of “Art & Technology” in London for leading art world figures, where Niio will be presented as ‘the’ company to enable the global video and media art market.

 

Featured image: Eyal Gever, Piece of Ocean, 2014. @eyalgever